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MimariAraçlarKarakterlerUçakMobilyaElektronikHayvanlarBitkilerSilahlarSpor DallarıGıdaAnatomi
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Askeri Yelek 3D model

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Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
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Jason Harmon

Özellikler

  • Geometripolygonal
  • Çokgenler5,077
  • Tepe Noktaları5,479
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'leroverlapping

Biçimler ve Dosyalar

71 MB

camo_textures.zip
137 MB

vest_normal_01.psd
OBJ
(.obj)
33 MB

CamoVest_OBJ.zip
FBX
(.fbx)
33 MB

CamoVest_FBX.zip
Maya
(.ma)
57 MB

mentalray
Camo_Vest_Maya.zip
Cinema 4D
(.c4d)
72 MB

advanced
CamoVest_C4D.zip

Açıklama

Military style utility vest with 4k color and normal maps. Low poly model, smoothed in the software. Native cinema 4d file. All images rendered via the C4D file. Maya file has textures and smooths properly without the UVs stretching. FBX file should link to all textures. You'll need to relink textures in all other formats. Textures are clearly named to easily facilitate relinking. The main vest object is a one-sided object, so be aware of this when applying the textures in Max, Softimage, Modo or any other program you'd bring an OBJ or FBX into. All objects use the "Vest_camo_01.png" file except the long pocket flap on the lower right (screen left) and the inside of the vest, those use "Vest_camo_02." All the nylon straps use the "Camo_strap_tile" material. All buttons / cords are procedural. The normal maps work for both versions, 01 and 02 are applied to the same objects as the color files. There is fine detail in the texture so I upped the anti-aliasing in all the display images to avoid moire. If you need to decrease render time, you can turn down the AA settings and if you get any moire, you can remove the fine pattern from the normal map via the "vest_normal_01.PSD" file (additional download section).
Dec 25, 2019 Ekleme Tarihi
Feb 05, 2022 son Güncelleme

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