Motosiklet 3D model
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Özellikler
- Geometripolygonal_quads only
- Çokgenler1,197,637
- Tepe Noktaları1,201,445
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lernon-overlapping
Açıklama
Sci fi motorcycle 3d model concept.
The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.
FEATURES
-Nice, clean topology with quads-only polygons. No n-gons or triangles.
-All support loops are in place, which means perfect model subdivision for better/smoother result.
- Model was builded in real world scale on millimeteric unit system (scene units - millimeters).
-Actual model size is: ~2650 mm length, ~650 mm width, ~1250 mm height.
- Model is fully textured with all materials applied.
- All models parts grouped on a single layer, so it's easily to moving all model and merge in scene.
- No unexpected objects in scene. Lights, cameras, enviroments are not included.
-HDRI map used - free "pink sunrise" from HDRI Haven and it's included.
-Easy to change paint color inside 3dsmax by using single default color map.
-As a bonus in Additional Files placed .max scene with rigged model (corona materials only). Rig is simple and not suitable for professional animation (see additional video).
NOTES
-As Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is.
- All texture paths are stripped from the model
- For other renderers small texture adjustment may be needed.
-Small post production on preview images (levels/curves adjustment, no paintover).
-In order to render model from file as in preview images need to set some lights.
MATERIALS
1.Base. Textures 4096*4096 (diffuse, gloss, height, normal, reflection, ior) , All - .png.
2. Base_deatails Textures 2048*2048 (diffuse, gloss, height, normal, reflection, ior) , All - .png.
3. Details_2 Textures 2048*2048 (diffuse, gloss, height, normal, reflection, ior) , All - .png.
4. Driving_handle. Textures 2048*2048 (diffuse, gloss, height, normal, reflection, ior) , All - .png.
5. Generators Textures 2048*2048 (diffuse, gloss, height, normal, reflection, ior) , All - .png.
6. Headlight_elements Textures 1024*1024 (diffuse, gloss, height, normal, reflection, ior) , All - .png.
7. Rims_and_caps Textures 2048*2048 (diffuse, gloss, height, normal, reflection, ior, emission) , All - .png.
8. Seats Textures 2048*2048 (diffuse, gloss, height, normal, reflection, ior, emission) , All - .png.
9. Tires. Textures 2048*2048 (diffuse, gloss, height, normal, reflection, ior, emission) , All - .png.
10. Core Texture 1024*1024 (absorb color) - .png.
11. Handles_inside. No textures
12. 7 different glass/liquid materials to different model's parts. Texture 2048*2048 (gloss) - .png.
13.UI_tab. Textures 1024*1024 (diffuse, gloss, reflection, emission) All - .png.
14. 6 different illumination materials to different model's parts. No textures
3.1. Interior
3.2 Rearview_mirror_glass
Share same UV . Textures 4096*4096 (diffuse, gloss, height, normal, reflection, ior,) All - .png.
4.1. Labels
4.2. Labels_letters_front_and_back
Share same UV . Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
5. Seats Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
6. Wheels Textures 4096*4096 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png.
7.1. Light_emiters
7.2. Light_emiter_front_main_and_rear
Share same UV . Textures 4096*4096 (diffuse, gloss, height, normal, re
Sep 29, 2020
Ekleme Tarihi
Jan 29, 2022
son Güncelleme
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