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Museum_VR_AR_Game Ready 3D model

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Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
EditPoint

Özellikler

  • Geometripolygonal
  • Çokgenler62,284
  • Tepe Noktaları65,769
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

49 MB

Museum_Walkthrough.mp4
624 MB

Textures.zip

Museum.mtl
3ds Max
(.max)
13 MB

default_scanline 2013
Museum_Standard_Diffuse.max
3ds Max
(.max)
13 MB

default_scanline 2013
Museum_Standard_Baked.max
3DS
(.3ds)
3 MB

Museum.3DS
FBX
(.fbx)
3 MB

Museum.FBX
OBJ
(.obj)
9 MB

Museum.obj
(.unitypackage)
86 MB

Museum.unitypackage

Açıklama

3D model of Museum for virtual reality,Augmented reality And Games. ========================= Summary Info Classroom >Subdivision Level 0 >Polygon Count : 62284. >Tringle Count : 123002. >Verts Count : 65769. >Textures: 56 Numbers of textures,where 15 Number are Textures(Diffuse Map 7K&5K) can Use For Light Map Bake As per Your Environment, >No Need of further baking in Unity,Time saving for Rendering. >Light rig not included,Light Baked Textures are applied. >Diffuse & Light Map Backed Model included. >Model does not include any lights in 3Ds Max and Man Walkthrough,camera effect,post production plugin for Unity. >Images(Priview) are from the baked version,they are real time snapshots from Unity 5.3.4 and Vizard(Evaluation Copy) application. >No special plugin needed to open scene. >Model is fully textured with all materials applied. ========================= Available Formats >3ds Max 2013 standard(Diffused Textures Applied) >3ds Max 2013 standard(Baked Textures Applied) >FBX (Multi Format) >OBJ (Multi Format) >3DS ======================== Features >Diffuse Textures(7K&5K) & Baked textures are 5120,4096 and 3072 in Size. >Parts are correctly named, grouped with a Textures Name,So It Can be easy to find with Mesh Name. >Low Poly Modeling,With Proper UV Unwrapped. >No Overlapping. >Preview Are Realtime Rendering From Unity. >Default Textures(Diffuse Map) can Use For Light Map Bakeing As per Your Enviornmnet. >Every model has been checked with the appropriate software. ======================= If you have any questions, please contact with Turbosquid support. Also check out our other models, just click on our user name to see complete gallery. ======================== Thank your for buying Edit point models at Turbosquid.
Nov 13, 2021 Ekleme Tarihi
Feb 24, 2024 son Güncelleme

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