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Eski dizüstü bilgisayar 3D model

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Royalty Free LisansSadece editoryal
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
33 ziyaret
Luchador

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler1,216
  • Tepe Noktaları1,478
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

3ds Max
(.max)
3 MB

default_scanline
oldlaptop_2015_max.zip
FBX
(.fbx)
3 MB

oldlaptop_fbx.zip
OBJ
(.obj)
3 MB

oldlaptop_obj.zip

Açıklama

This product is intended for game/real time/background use. This model is not intended for subdivision. This is a high quality, low poly asset originally modeled in 3DS Max 2013. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The main renders and wireframes were done in Marmoset Toolbag 2. ||SPECS|| Low Poly Model (1 Object) • oldlaptop || Geometry || • 2216 Total Tris • 1216 Total Polys • 1478 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space • Model scaled to approximate real world size (inches) • Dimensions: W:12'' x L:10'' x H:11'' • Model centered at the origin • All textures and objects named appropriately • Tested in Marmoset Toolbag 2 • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 1024x1024 diffuse, specular, gloss, normal and ambient occlusion (AO) maps • Textures in .tga format • Model texture paths are stripped One final note: Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Oct 15, 2019 Ekleme Tarihi
May 26, 2023 son Güncelleme

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