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Gerçekçi insan kemik kesiti 3D model

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Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 1
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 2
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 3
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 4
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 5
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 6
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 7
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 1
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 2
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 3
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 4
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 5
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 6
Gerçekçi insan kemik kesiti royalty-free 3d model - Preview no. 7
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Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
acetasoski

Özellikler

  • Geometripolygonal
  • Çokgenler40,523
  • Tepe Noktaları43,796
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

FBX
(.fbx)
1 MB

Bone_Cross_Section_FINAL_fbx.fbx
3ds Max
(.max)
3 MB

default_scanline
Bone_Cross_Section_FINAL_max.max
Maya
(.ma)
5 MB

mentalray
Bone_Cross_Section_FINAL_mb.mb
OBJ
(.obj)
8 MB

Bone_Cross_Section_FINAL_obj.obj
(.unknown)
71 MB

sourceimages.rar

Açıklama

This model includes detailed and anatomically correct micro level cross-section representation of the human bone. The model includes spongy bone, compact bone, osteon, lamella, central canal, blood vessels, trabeculae, osteocyte cells, Sharpey's fibers, fibrous periosteum. The model is based on microscopic imagery and anatomy books. The entire geometry is very clean. It is all poly and most quads with few triangles. Textures are 2k-8k, depending on the need. The lighting and render is done in maya 2011 using mental ray. All other formats include the geometry, standard materials and textures applied. Maya setup uses Sub Surface Scattering to get the flashy look. The render is rock solid and it takes from about 10 minutes per frame on i7-6700 machine (for the preview 1280x1280 image), which makes it usable for Animations. No Global Illumination or Final Gathering used. The renders from the preview are not edited in any way in post, so what you see is what you get.
Dec 27, 2019 Ekleme Tarihi
Mar 08, 2022 son Güncelleme

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