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Gerçekçi Erkek Baş 3D model

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Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
0 ziyaret
Andor Kollar

Özellikler

  • Geometripolygonal_quads only
  • Çokgenler4,278
  • Tepe Noktaları4,324
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

3ds Max
(.max)
157 MB

default_scanline
male_head_(max).rar
Maya
(.ma)
157 MB

maya_software
male_head_(maya).rar
Zbrush
(.ztl)
46 MB

male_head_(zbrush).rar
OBJ
(.obj)
157 MB

male_head_(obj).rar
FBX
(.fbx)
157 MB

male_head_(fbx).rar

Açıklama

================================ REALISTIC MALE HEAD ================================ This is a high quality realistic male head. The head comes with high detailed textures (8192 x 8192). The head has anatomically correct and very detailed topology. The character was made in Maya, sculpted in ZBrush, textured in Mudbox and Photoshop, final images rendered in ZBrush and added some post effect in Photoshop. The character was modeled in real-world scale with ideal proportions. Height of character is 180 cm, the eye size is approximately 2,5 cm. The head is not symmetrical. From this topology you can easily to make more different kind of head. You can use it also to bake normal map for low polygon characters. In ZBrush all levels of subdivision histories are kept, ranging from lowest subdivision at 4,278 polygons to highest at 1,095,168 polygons. A MatCap material used in the preview images and it is included too. ........................................................................................................................ Features: - the mesh contains only quads - clean geometry - edge loops based topology - anatomically correct model - high quality and detailed polygonal model - smoothable polygonal model - professional quality UV map - professional quality high resolution textures - suitable proportions - golden ratio for the ideal proportions - capture the personality - high detailed eye, (cornea, iris, pupil) bring life to the model - wet part for eye - the topology is appropriate for rigging and animation - real-world scale - system unit: cm (Max, Maya) ........................................................................................................................ Polygons: head: 8 556 (triangles) two eyeballs: 5 344 (triangles) two wet parts for eyes: 392 (triangles) teeth + tongue: 7 988 (triangles) ........................................................................................................................ Textures: - male_head_color.tga (8192 x 8192) - male_head_normal.tga (8192 x 8192) - male_head_specular.tga (8192 x 8192) - eye_color.tga (2048 x 2048) Textures have JPG version for ZBrush. The teeth does not have any texture. ........................................................................................................................ Available more file formats: - 3ds Max 2010 - Maya 2012 - ZBrush 4R4 P2 - OBJ - FBX Every model has been checked with the appropriate software. ........................................................................................................................ Enjoy! ----------------------------------------------------- Andor Kollar ----------------------------------------------------
Sep 28, 2020 Ekleme Tarihi
Feb 08, 2022 son Güncelleme

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