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Russian Time Formula 2 Season 2018 3D model

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Russian Time Formula 2 Season 2018 royalty-free 3d model - Preview no. 1
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OpticalDreamSoft

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler10,986
  • Tepe Noktaları10,969
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lermixed

Biçimler ve Dosyalar

3ds Max
(.max)
23 MB

vray 3.30.04
RussianTime_1_Markelov_max.zip
3DS
(.3ds)
20 MB

RussianTime_1_Markelov_3ds.zip
DXF
(.dxf)
39 MB

RussianTime_1_Markelov_dxf.zip
FBX
(.fbx)
33 MB

RussianTime_1_Markelov_fbx.zip
OBJ
(.obj)
28 MB

RussianTime_1_Markelov_obj.zip

Açıklama

Low-poly subdivision-ready Russian Time Formula 2 Season 2018 Car 3d model with PBR materials (Specular and Metallic workflows). With HALO driver security system installed. Driven by Artem Markelov and Tadasuke Makino. Advantages of the model: - Very clean geometry; - This model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. And if you apply a turbosmooth modifier it starts to look great in large projects on PCs or game consoles. All this became possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can easily import this model in your project without need to change anything; - The model uses smoothing groups, so you can always increase the detail to the required level simply by applying a turbosmooth modifier with the necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 27 separate objects grouped together. Each of this objects has a simple and understandable name; - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require the installation of any additional plug-ins or software. All you need to get the exact same rendering as on the preview image is the 3DS Max 2016 and V-Ray 3.30.04. - Polygons count: 10,986 (no n-gons) Subdivision 1 polygons count: 86,640 Subdivision 2 polygons count: 346,560 - Vertices count: 10,969 - Unit Scale: Metric / Centimeters Materials: A V-Ray PBR material with specular workflow is applied to the model. All of its parameters were created for the StemCell standard. Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG) Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG) Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) There are 3 versions of the model in all archives with additional formats: The original one and two modes with applied turbosmooth (1 and 2 iterations) modifier with the exception of 3DS format due to limitations on the maximum number of polygons. The model is presented only in subdivision 0 in 3DS format
Dec 27, 2019 Ekleme Tarihi
Mar 02, 2022 son Güncelleme

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