Sakson Kaskı 3D model
Özellikler
- Geometripolygonal_quads only
- Çokgenler20,775
- Tepe Noktaları22,249
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lernon-overlapping
Açıklama
Realistic looking model of a medieval helmet with liner, and arming cap from around the 9/10 century. The model is suitable for use in visualization, broadcast, high-res film close-ups, advertising, etc.
revised July 2021
|| USAGE ||
The Model is suitable for use in visualization, broadcast, high-res film close-up, advertising, etc.
This model is suitable for games, cartoons, mods or any real time applications
The asset is detailed enough to allow close up shots.
|| GENERAL ||
The stack is not collapsed and you will be able to remove or tweak the subdivisions (turbo smooth modifiers) if needed.
Model is built to real-world scale. 1 unit equals 1cm
Scene objects are organized by layers / groups / selection sets
Lights and cameras are included in the 3ds max 2019 VRay and in the 3ds max 2019 Arnold version but not in the fbx file.NOTE: The bust model contains poles (more than 5 edges that converge to a single vertex.)
|| SPECS ||
This model contains 4 separate objects and a backplane
This model contains 20775 polygons (Quads)
Polycount:
Male Bust : 13192
Helmet: 3628
Liner: 1058
Arming Cap: 2789
Background: 108
|| TEXTURES & SHADERS||
3ds Max 2019 Arnold -> Physical Material (Metallic / Roughness)
3ds Max 2019 Vray -> VRayMtl (Metallic / Roughness)
The model contains 24 bitmap texture files to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
PNG format 4096 x 4096 pixel resolution.
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Metallic
* Normal
* Roughness
* Specular
All textures are handpainted.
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay.
A Mormoset Toolbag rendering and a post production version done in Photoshop has been also provided to show of how the model looks in different lighting solutions or in a game engine.
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