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İskelet Bacak 3D model

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İskelet Bacak royalty-free 3d model - Preview no. 1
İskelet Bacak royalty-free 3d model - Preview no. 2
İskelet Bacak royalty-free 3d model - Preview no. 3
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İskelet Bacak royalty-free 3d model - Preview no. 11
İskelet Bacak royalty-free 3d model - Preview no. 12
İskelet Bacak royalty-free 3d model - Preview no. 13
İskelet Bacak royalty-free 3d model - Preview no. 1
İskelet Bacak royalty-free 3d model - Preview no. 2
İskelet Bacak royalty-free 3d model - Preview no. 3
İskelet Bacak royalty-free 3d model - Preview no. 4
İskelet Bacak royalty-free 3d model - Preview no. 5
İskelet Bacak royalty-free 3d model - Preview no. 6
İskelet Bacak royalty-free 3d model - Preview no. 7
İskelet Bacak royalty-free 3d model - Preview no. 8
İskelet Bacak royalty-free 3d model - Preview no. 9
İskelet Bacak royalty-free 3d model - Preview no. 10
İskelet Bacak royalty-free 3d model - Preview no. 11
İskelet Bacak royalty-free 3d model - Preview no. 12
İskelet Bacak royalty-free 3d model - Preview no. 13
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ID Guy

Özellikler

  • Geometripolygonal_quads/tris
  • Çokgenler31,727
  • Tepe Noktaları31,787
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

3ds Max
(.max)
7 MB

default_scanline
Skeleton Leg Max.zip
Maya
(.ma)
7 MB

mentalray
Skeleton Leg Maya.zip
OBJ
(.obj)
7 MB

Skeleton Leg OBJ.zip
Zbrush
(.ztl)
19 MB

Skeleton Leg Zbrush.zip
Cinema 4D
(.c4d)
7 MB

advanced
Skeleton Leg C4D.zip

Açıklama

Highly detailed and accurate model of skeleton legprovided in 5 formats. Geometry composed of 99.9% quads Texture Resolution = 2048x2048 Normal maps and displacement maps generated from Zbrush to each application. Zbrush file included for further texture tweaking and export to other applications not listed. Formats include: Cinema 4D- Material contains normal and displacement texture maps. Preview images were rendered with Cinema 4D. 3d Max - Exported from zbrush to Max with GoZ. Further tweaking of materials will be needed based on render engine used, desired look and render speed performance needed. Maya - Exported from zbrush to Maya with GoZ. Further tweaking of materials will be needed based on render engine used, desired look and render speed performance needed. OBJ- Obj Exported from Cinema 4D with textures and UV. Open in desired application and place texture maps in appropriate material slot. Zbrush- High res zbrush model with multiple subdivision levles.
Aug 12, 2020 Ekleme Tarihi
Nov 12, 2021 son Güncelleme

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