Stylised Old Bone and Wood Dice 3D model
0
Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
Özellikler
- Geometripolygonal_quads/tris
- Çokgenler1,756
- Tepe Noktaları1,583
- DokularYes
- hileliNo
- canlandırılmışNo
- 3D Yazdırılabilir HazırNo
- Oyuna Hazır (düşük poli)No
- UV HaritalıYes
- Sarılmamış UV'lernon-overlapping
Açıklama
A stylised, relatively lowpoly (as for something that can have a lot of attention in a game) model of an old, carved gaming dice. Its stylised as such, so it's dimensions are not perfectly regular on purpose (it is not factory produced after all, but carved by hand).
They have properly balanced dots on opposing sides (sum of 7).
Presentation images display both Cycles and Eevee render results (where Eevee represents results similar to what you can achieve in game engines). Cycles results show more realistic light tracing and shadows, where Eevee versions shows simplified game-like lighting. If everything will work as planned, you should see Eevee presentation shots right after cycles version of the very same shot when you navigate trough presentation images on this product's page.
This model comes with two PBR texture sets: carved bone and carved wood. They both share the exact same model and it's UV map. Only thing that changes are the textures sets.
Both sets are composed of 2048x2048 sized png images (easy to downscale):
- diffuse/albedo
- roughness
- normal (directx & opengl versions)
- ambient occlusion
I have also packed glossiness and specular for your convenience (didnt updated the textures previews cause glossiness looks like basically opposite of roughness and specular is solid grey in this case). Personally i prefer metallic/roughness setups (but since there is no metal in these dices, there is no metallic texture map needed).
Roughness can be adjusted on the wood dice to your liking and the technical enviroment it will be rendered in. As an example in Blend file you can see in material settings that i have slightly increased overall roughness for rendering the presentation images with a simple color ramp (you can also do it with roughness texture itself in photoshop or something alike by increasing overall white balance which represents roughness).
I have uploaded for you native blend file with the composition seen on cover image as well as .blend, .fbx and .obj files that have only one, single dice centered to world origin with dimensions set to something around 16-17mm - real world dimensions.
Single dice is made from:
1583 verts
1756 faces
3162 tris
Dec 18, 2019
Ekleme Tarihi
Nov 11, 2021
son Güncelleme
Yorumlar
Bu ürün için henüz hiç yorum yapılmamış.
Neden buzu kıran ilk kişi değilsin?






























