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MimariAraçlarKarakterlerUçakMobilyaElektronikHayvanlarBitkilerSilahlarSpor DallarıGıdaAnatomi
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Ağaç 00001 3D model

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dan2int

Özellikler

  • Geometripolygonal_tris only
  • Çokgenler836,101
  • Tepe Noktaları616,911
  • DokularNo
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernone

Biçimler ve Dosyalar

OBJ
(.obj)
58 MB

full-tree-00001.obj
Blender
(.blend)
49 MB

blender 2.78a
Tree-00001-final.blend

Açıklama

The Tree is grown by a fractal process involving multiple randomizations in each step. The trunk and branch taper with respect to their length is taken from the often cited publication by Thomas A. McMahon and Richard E. Kronauer. Tree structures: Deducing the principle of mechanical design, 1976. Also the famous paper by D. W. Ormerod. A simple bole model, 1973 was used in modelling most natural trunk shape characteristics. The tree comes with full developed root main strands. The focus of the growth process was on realistic looking transition region from trunk to root strands. The new model growth process enables the root strands to adapt to the ground surface structure while searching their randomized path into the ground soil. In case of this tree, a simple flat plane was used. Since main concern was realism in the overall shapes, don't expect a clean quadrangle topology. The model is devided into 4 parts: 1. trunk, root and main branches, 2. twigs, 3. leaves and 4. ground plane. The meshes of parts 1 and 2 are watertight and should unwrap for texture mapping in a normal manner.
May 25, 2020 Ekleme Tarihi
Mar 08, 2022 son Güncelleme

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