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Rotten Planks Eaten 3D model

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Rotten Planks Eaten royalty-free 3d model - Preview no. 1
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Royalty Free LisansTüm genişletilmiş kullanımlar
Basit iadeler
En iyi fiyat garantisi
Kutunun dışında çalışır
850 ziyaret
realnothing

Özellikler

  • Geometripolygonal_quads only
  • Çokgenler4,207
  • Tepe Noktaları4,211
  • DokularYes
  • hileliNo
  • canlandırılmışNo
  • 3D Yazdırılabilir HazırNo
  • Oyuna Hazır (düşük poli)No
  • UV HaritalıYes
  • Sarılmamış UV'lernon-overlapping

Biçimler ve Dosyalar

Blender
(.blend)

cycles
Rotten_planks_eaten_blend.zip
OBJ
(.obj)

Rotten_planks_eaten_obj.zip
OBJ
1934 MB

Rotten_planks_eaten_textures_8k_blender.zip
OBJ
1391 MB

Rotten_planks_eaten_textures_8k_additional.zip

Açıklama

All preview renders were rendered in Blender 2.8 using Cycles renderer with physically based Principled BSDF shader. Render setup utilizes 16384x8192 HDRI image lighting map (included). Textures are optimized for PBR rendering solutions (using Metalness or Specular workflows). Level 5 subdivision modifier is applied to geometry. Beauty renders uses albedo, roughness and vector displacement maps. ********************************* GEOMETRY Geometry provided includes 2 low poly meshes. Each mesh is subdividable up to original sculpt level of 6 to accurately reveal all tiny details of displacement map. Model is designed to provide optimal detail/performance level you need. Not only high detail close-up renders are possible, but lower subdivision level/not subdivided mesh can also be used in game environments. Geometry centered on origin. Polygonal quads only. No poles with more than 5 edges. Real world scale. Units: centimeters Displacement distance (useful in other software packages): 1 cm UVs: linear ********************************* TEXTURES Textures are photorealistic (32 bit per channel EXR) images, created from real object capture data. Each of 2 meshes has its own uv map and textures. Texture sizes varies according to object real world scale and are as follows: Rotten_plank_eaten 8192x8192 Rotten_plank_eaten_lichen 4096x4096 Each model UV's were created and inspected according to its specific surface characteristic. This enables to find the optimal balance of maximum texture space allocation, intuitive layout, easy further 2d texture editing possibilities and minimal texture distortion. Textures are designed to fit linear UVs (no internal smoothing, locked UV borders) to avoid UV smoothing errors. Geometry of evenly sized quads guarantees low linear UV texture distortion when subdivided. In order to get a most precise representation of original object use of the vector displacement map instead of regular displacement is recommended. Textures used in provided Blender scene: Albedo Roughness Vector Displacement + Spherical 16384x8192 HDRI map texture. Additional textures provided in separate archive: Normal (for subdivision level 0 geometry) Specular Glossiness Displacement ********************************* No third-party plug-ins used. Scene created in Blender 2.8. ********************************* Feel free to leave your feedback. It should help me to better know your needs and actual product reception. My goal is to provide high quality models and constantly improve various aspects of them. Thank you!
Aug 22, 2018 Ekleme Tarihi
Mar 07, 2022 son Güncelleme

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