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2019马自达3掀背车 3D模型

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2019马自达3掀背车 royalty-free 3d model - Preview no. 1
2019马自达3掀背车 royalty-free 3d model - Preview no. 2
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开箱即用
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HKV Studios

规格

  • 几何polygonal_quads/tris
  • 多边形184,706
  • 顶点219,190
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3ds Max
(.max)
31 MB

corona 5.0
2019_Mazda_3_Hatchback_MAX_CORONA.zip
3DS
(.3ds)
103 MB

2019_Mazda_3_Hatchback_3DS.zip
Cinema 4D
(.c4d)
18 MB

default_scanline
2019_Mazda_3_Hatchback_C4D.zip
OBJ
(.obj)
210 MB

2019_Mazda_3_Hatchback_OBJ.zip
FBX
(.fbx)
235 MB

2019_Mazda_3_Hatchback_FBX.zip
3ds Max
(.max)
27 MB

default_scanline
2019_Mazda_3_Hatchback_MAX_STANDARD.zip
Maya
(.ma)
21 MB

maya_hardware 2.0
2019_Mazda_3_Hatchback_MB.zip

描述

High detailed 3D model of 2019 Mazda 3 Hatchback with interior. Main features: - Originally created with 3ds Max 2015

- Two MAX files with Corona and Standard 3ds Max materials - Subdivision modifier is available in the history for MAX, MB and C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 21. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 17 textures, which vary in resolution from 128x128px to 4000x4000px - Windshield, rear window and back side windows are using high resolution transparency mask texture - Previews rendered in 3ds Max 2015 with Corona 5.0 Special notes: - OBJ format is recommended for import in other 3d software. If your software doesn't support OBJ format, please use 3DS format; OBJ format was exported from 3ds Max. The geometry for OBJ format is set to quads - MAX files can be loaded in 3ds Max 2015 or higher. In order to use Corona rendering setups and materials, Corona 3.0 or higher is needed - C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used Polycounts: MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 184,706 faces and 219,190 vertices MeshSmooth iteration 1: 733,822 faces and 804,474 vertices MeshSmooth iteration 2: 2,935,288 faces and 3,073,274 vertices MB and C4D formats (only one file for each format included with Subdivision iteration 1 applied to all objects): no Subdivision: 184,706 faces and 219,190 vertices Subdivision iteration 1: 733,822 faces and 804,474 vertices Subdivision iteration 2: 2,935,288 faces and 3,073,274 vertices FBX and OBJ formats (3 files included for each format): low: 184,706 faces and 219,190 vertices medium: 733,822 faces and 804,474 vertices high: 2,935,288 faces and 3,073,274 vertices 3DS format (3 files included): low: 364,410 faces and 276,565 vertices medium: 1,467,644 faces and 912,910 vertices high: 5,870,576 faces and 3,323,061 vertices

Sep 29, 2020 添加日期
Feb 09, 2025 最后更新

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