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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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49_CellPhoneOld_hi 3D模型

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49_CellPhoneOld_hi royalty-free 3d model - Preview no. 1
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 2
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 3
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 4
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 5
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 1
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 2
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 3
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 4
49_CellPhoneOld_hi royalty-free 3d model - Preview no. 5
免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
PBR Scans

规格

  • 几何polygonal
  • 多边形617,944
  • 顶点308,964
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)

corona
3DsMax_Corona.txt
3ds Max
(.max)

iray
3DsMax_iRay.txt
3ds Max
(.max)

mentalray
3DsMax_MentalRay.txt
3ds Max
(.max)

vray
3DsMax_VRay.txt
Maya
(.ma)

other
Maya_Arnold.txt
Maya
(.ma)

other
Maya_Octane.txt
Maya
(.ma)

maya_software
Maya_RedShift.txt
Maya
(.ma)

render_man
Maya_RenderMan.txt
Maya
(.ma)

vray
Maya_VRay.txt
OBJ
(.obj)
62 MB

PB49_CellPhoneOld_hi.obj
(.unknown)
59 MB

PB49_CellPhoneOld_hi.zip
FBX
(.fbx)
159 MB

PB49_CellPhoneOld_hi_max.FBX

描述

Cell Phone High Poly 3D model Scanned object with PBR 4K materials that are configured to the next list of renders 3DsMax Corona 3DsMax iRay 3DsMax MentalRay 3DsMax Vray Maya Arnold Maya Octane Maya RedShift Maya RenderMan Maya Vray (You can use the fbx format for 3D Studio Max. Our fbx files uses a standard physical shader and is correctly reproduced in all popular rendering) You can also customize the model for other renders with the help of present maps: albedo bump diffuse gloss metalless normal roughness specularColor PBR 3D scan is made on its own technology, retopology is manual. You can import a model in Maya with customized materials for Arnold, RedShift, RenderMan, vRay or Octane. 1. Unzip all files from the archive zip into one folder. (Note that .obj file and .ma must be in the same folder.) 2. Import [model name]_[you render].ma into your project. (If you import the model into the project for the first time, it will not be inserted into the scene, import the model a second time so that it is inserted into the scene)
Jul 12, 2020 添加日期
Dec 28, 2021 最后更新

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