空气压缩机 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形4,388
- 顶点5,067
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVoverlapping
描述
Air Compressor is a game-ready asset originally modeled in 3DS Max 2018. This product is intended for game/real time/background use. This model is not intended for subdivision.
Renders done in Marmoset Toolbag 3. Default renders in 3ds Max will NOT look like the preview images. The Marmoset Toolbag scene IS included.
||SPECS||
|| Geometry ||
Geometry count:
-4388 polys
-8504 tris
-5067 verts
No n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (centimeters)
Dimensions: 99cm x 62cm x 189cm
Tested in Marmoset Toolbag 3 (see renders)
Tested in Unreal Engine 4
Tested in Unity Engine
No special plugins needed.
.obj and .fbx versions exported from 3ds Max 2018
|| Textures ||
2048x2048 base color, roughness, metalness, normal and AO (ambient occlusion) maps
Alternate 2048x2048 diffuse/specular/gloss PBR textures for those who prefer that setup. (extra download)
Textures designed for physically based rendering (PBR)
Textures in .png format
Model texture paths are stripped
I have exported specialized texture maps for Unreal Engine 4 and Unity. See the extra downloads section for those textures and instructions on using them.
Substance Painter source files also available in the extra downloads so that you can easily alter the textures as you wish with Substance Painter.
++ BONUS ++
The high poly model used to bake texture maps for the Bren is also available for download. (3ds Max 2018/fbx/obj)
* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 15, 2019
添加日期
Mar 06, 2022
最后更新
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