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古迹收藏 3D模型

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免版税许可所有扩展用途
退还简单
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开箱即用
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SPACESCAN

规格

  • 几何polygonal_tris only
  • 多边形723,715
  • 顶点379,066
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射No
  • 未封装UVunknown

格式和文件

OBJ
(.obj)
314 MB

ANCIENT RUINS [Package 1-4] - OBJ.zip
Blender
(.blend)
489 MB

blender
ANCIENT RUINS [Package 1-4] - Blender.zip
(.unknown)
627 MB

ANCIENT RUINS [Package 1-4] - DAE.zip
Sketchup
(.skp)
388 MB

ANCIENT RUINS [Package 1-4] - SKP[2015].zip
(.unknown)
315 MB

ANCIENT RUINS [Package 1-4] - 3DS.zip
3ds Max
(.max)
328 MB

other
ANCIENT RUINS [Package 1-4] - MAX[2010].zip
FBX
(.fbx)
631 MB

ANCIENT RUINS [Package 1-4] - FBX.zip

描述

Ancient Ruins 1, 2, 3, 4

Ancient ruins, winding tunnels and hallways with beautifully mapped natural textures. This can be used for inspiration when designing gaming levels and film scenes.

General Info

Scans made of real places with photo mapped textures on all polygons provide easy to use models in a variety of applications. Some models aren't perfect because the scanner cannot be placed in every location but all models are to scale in the real world. The possibilities are endless when lighting, game characters, and other assets of yours are placed within, and great for Unity & Unreal Engine 4.

Textures have all lighting baked into itself, simply because of the way scanning real spaces works however when used well they can really create something unique and different for you. All imagery shown is lit 'flat', no shaders or lights have been added so it is only the photomaps on the geometry you can see (with polygon mesh shown too). The mesh is editable and comes all in one group. The textures are contained within the model and the root folder (named accordingly to the model processing).

The goal of providing these models and assets for you is use within your own game development, level design, film animatics, storyboarding, architectural design, historic study, educational use and much more.

We want to be consistent and provide most 3D file types to accommodate all usage but please write us if you have any questions or need support. Best, Jamie [SPACESCAN].

Jul 16, 2020 添加日期
Sep 05, 2023 最后更新

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