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B2 : Battle Droid 星球大战 3D模型

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Horde47

规格

  • 几何polygonal
  • 多边形97,336
  • 顶点100,434
  • 纹理Yes
  • 索具化Yes
  • 动画Yes
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
21 MB

vray 3.6
47_B2_v2016.zip
3ds Max
(.max)
7 MB

vray 3.6
47_B2_v2016(Pouse_360).zip
3ds Max
(.max)
7 MB

vray 3.6
!47_B2_v2016(P).zip
3ds Max
(.max)
21 MB

vray 3.6
47_B2_v2015.zip
OBJ
(.obj)
3 MB

BATTLE_DROID_B2(obj).zip
FBX
(.fbx)
6 MB

robot+stand(fbx).zip
FBX
326 MB

B2.zip
FBX
515 MB

txt.zip

描述

This model is a similar copy of the robot that was in the movie "Star Wars". --Hint-- : when you open a .max file, most likely the paths to the textures will be lost, so that in just one click you can specify the path where the textures should refer, try: 1) Shift + T 2) then select all the paths where the "file is missing" is written 3) right-click on the selected paths and click "set path" and select the folder with textures (txt) in the list that opens 4) then for example you can click render 5) Enjoy :). Modifiers due to which the work was carried out are not merged(Modifiers- NON COLLAPSE). Please look - Promotional Download(Previews): In this archive are the video, explaining the device model. In the video, which I provided for informational purposes, there is written chilo polygon: Polys : 194,282 Verts : 120 907 This is due to the fact that at that time there were other objects in the video +, taking into account that I did not merge the modifiers with the model. This means that in the .max file you can go to some parts of my model in the assembly of my modifiers and return to the previous state of the model and make changes, this is convenient.
Nov 13, 2021 添加日期
Feb 22, 2022 最后更新

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