宝宝 3D模型
0
规格
- 几何subdivision
- 多边形15,237
- 顶点11,760
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射No
- 未封装UVunknown
描述
The relatively low number of polygons in the body mesh and accurate topology makes it easy to animate,
customize the proportions, add necessary details
Model done using subdvision surface method.
Set-up done using Physique and Character Studio 4.2.
Facial animation ready to animate with additional Linked bones.
Default Scanline and Material Library included
This mesh was modeled using Subdivision surface method, so you can increase the resolution of the model
just using meshsmooth from 3D Studio Max8 .
Built with light polygonal subdivision geometry, so you can pose & animate a low-resolution control mesh
with fast realtime feedback, then render at high-resolution.
Skeletal deformation via Character Studio 4.2 provides advanced animation controls & the ability to import Biped .bip motion files.
Materials & hi-res texture maps are included.
Use the layer manager to hide / unhide skin and biped .
Sep 17, 2018
添加日期
Nov 08, 2025
最后更新
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