Done with 3DSmax 2009 and rendered with vray 1.50.
You can easily change all the parts of the object, the stacks are not collapse.
You can higher the poly count by the Meshsmooth level.
Basic light,hdri and enviroment setup provided (as seen in above images)
NOTE: Vray is required for the vray Max scene.
A file without vray shader is included with basic standard materials for scanline render.
The .3ds and .obj formats are geometry with texture Mapping coords. No materials attached.