To some extent inspired by the Airco DH.5 from the British Royal Airforce.
This model is intended for use in real-time games.
I would have to say this model is probably most optimal for use in conjunction with a Third-Person style camera view. However indeed still a lot of fun to fly in cockpit camera view.
- Real-Time ready
- Low Poly
There is very few mirrored parts on the model as part of its UV unwrap. But ALL major parts enjoy their own personal UV space, this should easily be seen in the UV Image (nearly last image).
12.5 M - Width
12.5 M - Length
5.0 M - Height
All the above are 4096x4096 (PNG)
All textures are PNG.
The rig has a total of 14 bones and covers nearly every part of the aircraft.
(See Blender view image for more information)
Model is a single object and uses a single UV map.
Units are based on the Metric-system, scaled approximately to real-world.
The pivot is where all wheels meet the ground, allowing for easy placement.
However if you intend to move it around with scripts in real-time you may want to use the Root bone as your position/rotation handle as it is the planes "Center of Gravity" and is angled along its forward axis.
Normal map was baked from a high poly model to a low poly model.
Transforms have been reset to default values.
The normal map is OpenGL(X+, Y+, Z+), you may need to invert the green channel if you intend to use it in a specifically DirectX Game Engine / 3D Software.
Due to the nature of Exchange formats some basic texture set-up may be needed after opening it with your desired Game Engine / 3D Software.