黑蛇 3D模型
0
规格
- 几何polygonal_ngons used
- 多边形9,942
- 顶点10,106
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
This is a model of a black snake.
Originally created with 3ds Max 2015
Converted to Maya so that the model renders using V-Ray
|| USAGE ||
This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc.
This model also has a real-time version suitable for games, see the real-time header for more information.
This model uses a scale of 1 unit = 1 centimeter
|| SPECS ||
This model contains 4 separate objects.
Inside of 3ds Max, this model contains 9942 polygons with TurboSmooth OFF
Inside of 3ds Max, this model contains 54492 polygons with TurboSmooth ON (set to 1 iterations.)
This model contain only quads and tris (no nGons)
This model has been calibrated using the following renderers (V-Ray and mental ray in both 3ds max and Maya).
|| STAGE VERSIONS ||
Two versions of each file are included; Native Source (NS) and Nativle Clean (NC). Native source files include the lighting and render stage which can be used to get renders just like the preview images. The Native Clean version is just the object which is ready to import into any project. The download files have the suffix of NS or NC to differentiate the two files.
|| PRESENTATION IMAGES ||
Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.2.
Product is ready to render out-of-the-box.
LIghts and cameras are not included in the file.
|| TEXTURES ||
The model contains 11 bitmap texture files (All provided in .PNG format at 4096 x 4096 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness).
Included Map Types:
* Ambient Occlusion
* BaseColor
* Diffuse
* Glossiness
* Height
* Metallic
* Normal
* Roughness
* Specular
All textures are created from original photographs or drawings
|| GENERAL ||
Model is built to real-world scale
Scene objects are organized by layers / groups / selection sets
3ds Max: Third-party renderer needed / V-Ray is REQUIRED in order to use this product.
Maya: Third-party renderer needed / V-Ray is REQUIRED in order to use this product.
Model represents 20 of hours of 3D work
|| REAL-TIME ||
This Unity and Unreal versions of the desk have been optimized for real-time engines.
This version is suitable for current and next-gen real-time projects. It contains 4 sub-objects.
The real-time texture download contains 11 bitmap texture files (Non-alpha provided in .PNG format at 4096 x 4096 pixel resolution, prepacked with alpha provided as .TGA) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness).
May 25, 2020
添加日期
Oct 14, 2021
最后更新
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