刀 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形366
- 顶点360
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Blade is created for game/real time/background use.
This model is not intended for subdivision.
The units of measurement is set to centimeters and the whole object is:
30cm height
3,5cm wide
52cm long
This is a low poly asset originally modeled in 3ds Max 2016. Textures was baked from a high poly model making this product look very detailed without using many polygons. Also you can download high poly model.(blade_hp.fbx in HP_fbx .zip file)
The main renders and wireframes were done using Vray Renderer. Also there is Unity and UE scene.
HDRI used for light but not included.
Textures are tested in Unity and Unreal Engine. You can see them in thumbnails.
||SPECS||
Low Poly Model (2 Objects)
|| Geometry ||
Blade consists of separate objects linked in the following hierarchy (3ds Max and .fbx versions only):
frame
* grip
* blade
366 Total Polys
360 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model is near origin
All materials and objects named appropriately
Tested in Unity (see renders)
Tested in Unreal Engine (see renders)
Tested in Vray (see renders)
No special plug-ins needed to use this product
.obj .3ds .dae and .fbx versions exported from 3ds Max 2016
|| Textures ||
All textures 2048*2048
All textures in .png format
Model texture paths are stripped
For Vray
blade_lp_blade_Diffuse
blade_lp_blade_Glossiness
blade_lp_blade_Height
blade_lp_blade_ior
blade_lp_blade_Normal
blade_lp_blade_Reflection
For Unity
blade_lp_blade_AlbedoTransparency
blade_lp_blade_AO
blade_lp_blade_MetallicSmoothness
blade_lp_blade_Normal
For Unreal Engine
blade_lp_blade_BaseColor
blade_lp_blade_Normal
blade_lp_blade_OcclusionRoughnessMetallic
Thanks
Oct 28, 2019
添加日期
Mar 02, 2022
最后更新
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