布加迪Chiron-Divo引擎 3D模型
规格
- 几何polygonal_quads/tris
- 多边形245,848
- 顶点249,077
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
This a model of the W16 of the Bugatti Chiron. 1500 Horsepower, 4 turbos. One week of documentation, 2 months of modelisation. This engine is the one used by all Bugatti for years (Divo, Bolide, etc).
The engine can be subdivided. With the subdivision activated you can have close renderings to an extreme quality. Drop the hole model in a sudivision effector and you will have the result of my renderings. The images you see are rendered in Cinema 4D with Redshift and Vray. (Vray with white background, and redshift with yellow background). Textures are included and the model is provided in multiple formats.
If you have buy the V1 version I encourage you to download my version 2, I have optimized many elements. This model contains about 245 000 polygons with the gearbox, it's not that much, and it makes it compatible with game engines like unity or unreal engine.
High definition textures. Ready to render. -No N-gones (less than 1%) -No Isolated vertices -No Overlapping Faces -No Overlapping vertices -No Flipped Normals - High quality fast render. Subdivision ready. UV unfolded. I made the 3D model from photos, so there may be some small errors.
Warning: Depending on which software package you are using, the exchange formats (.obj, and .fbx) may not match the preview images exactly. Due to the nature of these formats, there may be some textures that have to be loaded by hand and possibly triangulated geometry
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