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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学

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骆驼动画 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Superb CG

规格

  • 几何polygonal_quads/tris
  • 多边形73,036
  • 顶点73,812
  • 纹理Yes
  • 索具化Yes
  • 动画Yes
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
10 MB

Camel.obj
Blender
(.blend)
78 MB

cycles
Camel_DrinkWater_2.81.blend
Blender
(.blend)
79 MB

cycles
Camel_See_2.81.blend
Blender
(.blend)
79 MB

cycles
Camel_Walk_2.81.blend
Blender

Camel.mtl
Blender
174 MB

Camel_textures.zip

描述

Introduction: It is a high-quality model of camel with complete textures, hair, rigging, and animations, including multiple 4K maps based on UDIM-texture. This model is made by Blender 2.81 and rendered by Cycles renderer with real proportion. There are animations of watching, drinking water, and walking in the project. This model consists of 9 objects, including body, lacrimal caruncle * 2 (left and right), sclera * 2 (left and right), pupil *2 (left and right), teeth, and tongue. Two sets of color maps for body are included in this project and can be quickly switched through the image editor when used. The size of maps: Camel_Body01_BaseColor_1001.png4096x4096 Camel_Body01_BaseColor_1002.png4096x4096 Camel_Body02_BaseColor_1001.png4096x4096 Camel_Body02_BaseColor_1002.png4096x4096 Camel_Body_Normal_1001.png4096x4096 Camel_Body_Normal_1002.png4096x4096 Camel_Body_Specular_1001.png4096x4096 Camel_Body_Specular_1002.png4096x4096 Camel_Eye_BaseColor.png4096x4096 Camel_Tooth_BaseColor.png4096x4096 Camel_Tooth_Normal.png4096x4096 Camel_Tooth_Roughness.png4096x4096 Number of mesh polygons: Body: vertices 52,693; polygons 52,626 pupil *2 (left and right): vertices 548; polygons 544 lacrimal glands * 2 (left and right): vertices 740; polygons 752 lacrimal caruncle* 2 (left and right): vertices 830; polygons 826 Teeth: vertices 18,324; polygons 17,624 Tongue: vertices 677; polygons 664 Total: Vertices: 73,812; Polygons: 73,036 Project format: There is a blender project and model like obj. The OBJ files are frozen frames without rigging and animations. The files are void of fur, but you can export it from Blender if needed, and the material needs to be specified separately. Animation: Walking (47 frames - loopable) at 30 fps Watching (360 frames - not loopable) at 30 fps Drinking water (400 frames - not loopable) at 30 fps Rigging: With full controllers, postures and animations are easier to create. Features: Face rigging with controllers for eyelids, lips, and nostril areas. The neck IK + FK and four limbs IK + FK are switched by custom attributes. The neck is limited to follow the body to rotate. The tail is limited to follow the body to rotate. The head is limited to follow the neck to rotate. The limit can be switched by custom attributes. All of the IK and FK mentioned above cannot be switched seamlessly. Features: The model is made according to the real-world scale. Its scale is 1 and the unit is 1 meter. To run quickly, the fur is toggled Render, but not Display. You can hit the Display if needed. The animation data has been converted into action editing clips, which can be used directly, or the animation can be reedited and recreated. Just put the model in the scene to render without cleaning. No external add-ons needed. There are no lights and cameras. Some of the renderings presented are composited. Hair introducation: To make the effect more realistic, the rendering time is pretty long because of the large number of hair. If you want to make the close-up effect more real and beautiful, its necessary to pay the price. If used in a distant view, the fur can be optimized. Optimization methods: Decreasing the numbers of hair children, and increasing the thickness of hair. Decreasing the steps of interpolated spine In addition, the character can be rendered directly in a project.
Jul 08, 2026 添加日期
Jul 08, 2026 最后更新

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