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卡通女巫角色扮演 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Space Potato

规格

  • 几何polygonal_quads only
  • 多边形156,056
  • 顶点159,086
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

39 MB

textures.zip

materials_readme.rtf
Blender
(.blend)
80 MB

cycles
cartoon__witch_girl.blend
FBX
(.fbx)
11 MB

cartoon__witch_girl.fbx
OBJ
(.obj)
23 MB

cartoon__witch_girl.obj

描述

Cartoon Girl highpoly model. Model made in metalness pbr workflow. Model is already rigged (very basic universal rig, fully exported to fbx, check screenshots), has clean topology and handmaded UVs. Mesh is quads only exept eyes. Also, if you need only body - check my profile. Real-world scale, 175cm tall. Textures: Body (37k poly) - 4k base color. Materials parameters are in readme file. Body misc (24k poly, nails, teeth, toungue) - 2k base color and roughness Eyes (5k poly) - 2k base color and roughness Bag (15k poly) - 4k base color, roughness, normal map, metallic Clothes (45k poly) - 4k base color, roughness, normal map, metallic Hair (43k poly) - 4k base color and roughness Full model - 156k poly Materials: Used standart pbr Principled BSDF shader without any additional stuff. So its no pain to use model in any other 3d modeling applications instead blender. All parts, uvs and materials have normal names. Body mesh and clothes is subdived ready. For render used level 1. On screenshots with mesh topology subdivide level = 0. Render scene includes in .blend file, but without hdri used for renders. Also all poses from screenshots are in .blend file too. Model made in Blender 2.79. For render used hdri map and Principled BSDF shader. No additional skulpt or rig used. Have fun!
Nov 13, 2021 添加日期
Jul 08, 2022 最后更新

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