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角色机器人 PBR 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
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Francesco Furneri

规格

  • 几何polygonal
  • 多边形20,557
  • 顶点21,467
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Maya
(.ma)
2 MB

arnold 4.2
pbr_robot.mb
FBX
(.fbx)
1 MB

pbr_robot.fbx
OBJ
(.obj)
3 MB

pbr_robot.obj
(.unknown)
2 MB

marmoset.tbscene
42 MB

textures.zip
2 MB

Additional Scene Textures.zip
38 MB

Marmoset Gloss-Spec Textures.zip

描述

High Quality PBR Robot The provided model has been created inside of Autodesk Maya (version 2016) - Textured and polypainted in Substance Painter 2 and rendered with different render engines ( Arnold By Solid Angle and Marmoset Toolbag 3 package). There is turntable video on vimeo (add /240569742 after vimeo) ------------------------------------------------------------------------------------------ PRODUCT DETAILS: * 20557 faces * 21467 vertices * Centered in the origin * Real size model * * Unwrapped UVs with NO overlapping * Accurate representation of robot components (arms, legs, cable, etc...) ------------------------------------------------------------------------------------------ INCLUDED MATERIAL: * Maya scene file (version 2016) rendered in Arnold (version 4.2.13.4) with whitebox lighting setup (included) * Textures for Maya: all textures (4096 X 4096) exported from Substance and mapped to aiStandard shader * Additional Texture (not essential) representing Billboards / Card for the whitebox lighting setup (.exr format) * .fbx file format * .obj file format * Marmoset Toolbag 3 complete scene file: with all textured needed and setup of the lights * Textures for Marmoset using SPEC / GLOSS workflow ------------------------------------------------------------------------------------------ SPEC / GLOSS WORKFLOW (Marmoset scene file) * High Quality textures *Texture resolution (4096 X 4096) * Diffuse Map * Specular Map * Glossiness Map * Normal Map ------------------------------------------------------------------------------------------ ADDITIONAL MAPS * Simple Emissive Map (4096 X 4096) ------------------------------------------------------------------------------------------ ARNOLD MAPS (for aiStandard shader) * High Quality textures * Linear Workflow setup * Texture resolution (4096 X 4096) * diffuse Map (mapped in the diffuse channel) * specular map (mapped in Arnold specular color) * roughness map (mapped in Arnold roughness) * f0 map (mapped in Arnold Reflectance at normal) * Normal Map (mapped in Arnold Bump map rollout) ------------------------------------------------------------------------------------------ ADDITIONAL MAP * Simple Emissive Map (to be eventually mapped to Arnold Emission Rollout) ------------------------------------------------------------------------------------------
Nov 12, 2021 添加日期
Jul 02, 2023 最后更新

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