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圣诞铃铛(1) 3D模型

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圣诞铃铛(1) royalty-free 3d model - Preview no. 1
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圣诞铃铛(1) royalty-free 3d model - Preview no. 1
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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
31 访问量
Syrak Models

规格

  • 几何polygonal_quads only
  • 多边形608
  • 顶点617
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
16 MB

Xmas bells 01 BLEND.zip
Collada
(.dae)
7 MB

Xmas bells 01 DEA.zip
FBX
(.fbx)
10 MB

Xmas bells 01 FBX.zip
OBJ
(.obj)
7 MB

Xmas bells 01 OBJ.zip

描述

MODEL DESCRIPTION This is a set of five(5) Christmas bells. The bells can be duplicated and given different colours and different sparkles with different colours giving you a infinite range of various coloured bells. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is eight objects five of which are bells and the other three are the sparkles. The sparkles increase the poly count drastically and are separate mesh so they can be deleted or the can be duplicated and added to different bells. Each bell is 617 vertices and 608 polys. The sparkles have between 80000 vertices and 60000 polys to 97872 vertices and 73404 polys. In total there are 318381 vertices and 251542 polys. The model is set to real world scale. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS 2 x 1613 x 806 black and white masks. There are no diffuse textures. There are materials only. The black and white mask is to separate the chrome form the coloured metal. The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size keep the aspect ratio the same to avoid any weird stretching. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 添加日期
May 19, 2022 最后更新

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