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圣诞树天使 3D模型

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圣诞树天使 royalty-free 3d model - Preview no. 1
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圣诞树天使 royalty-free 3d model - Preview no. 1
圣诞树天使 royalty-free 3d model - Preview no. 2
圣诞树天使 royalty-free 3d model - Preview no. 3
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免版税许可所有扩展用途
退还简单
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Syrak Models

规格

  • 几何polygonal_quads only
  • 多边形3,988
  • 顶点4,004
  • 纹理No
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnone

格式和文件

Blender
(.blend)

Xmas angel 01 BLEND.zip
Collada
(.dae)

Xmas angel 01 DEA.zip
FBX
(.fbx)

Xmas angel 01 FBX.zip
OBJ
(.obj)

Xmas angel 01 OBJ.zip

描述

MODEL DESCRIPTION This is decoration for a Christmas tree. The angels can be joined together with the joining wire and linked together to form a endless chain. Or can just be hung by itself with the hanging wire. Highly detailed model. The model is designed to be use as prop or an extra to a scene not as a primary piece. This model is designed by Syrak Models and is original. MESH The model is three objects. There is one angel, one joining wire and one hanging wire The model is set to real world scale. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly. This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.** ANIMATION This product is not rigged. TEXTURES / MATERIALS There are no diffuse textures. There are materials only. There is a procedural noise bump map. Which is not supplied. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work. All textures are designed and made by Syrak Models. The materials will have to be applied manually. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 添加日期
May 19, 2022 最后更新

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