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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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食用油瓶 3D模型

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Syrak Models

规格

  • 几何polygonal_quads only
  • 多边形5,271
  • 顶点4,849
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

OBJ
(.obj)
1 MB

Oil bottle OBJ.zip
Collada
(.dae)
1 MB

Oil bottle DEA.zip
(.unknown)
1 MB

Oil bottle BLEND.zip

描述

MODEL DESCRIPTION This is an Oil bottle. Highly detailed model. The lid can be removed. It has a plastic pourer. The labels are modelled to allow a coloured label on one side and the paper colour on the reverse side. NOT rigged. The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots. TEXTURES Diffuse 4096 x 4096 PNG with an alpha channel the lid and the paper labels use the same texture. UV Lay out 4096 x 4096 PNG. The glass bottle, metal lid and plastic pourer are only materials which you will have to apply in your own software. To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles masks and alpha textures differently it is up to you to work out what will work. All texture are designed and made by Syrak Models. The materials will have to be applied manually. MESH The model is set to real world scale. The origins are placed at the base. The model is six (6) objects / meshes 1.The Bottle. 1919 verts. 1917 polys 2.The lid. 1460 verts. 1917 polys. 3.The plastic top / pourer. 986 verts 1008 polys. 4.The Oil, 2 different meshes. 1 mesh is model to fit in the bottle exactly. The other mesh is modelled to fit very close to the outside edge of the bottle. Use which ever mesh suit your needs. Each have 410 verts 408 polys. 5.The label, 2 separate meshes 1 front 1 back. Total 484 verts 480 polys. All of the objects have their origins placed at the base of the bottle. RENDERED Model is rendered in Cycles / Blender internal.
Oct 02, 2019 添加日期
Jan 30, 2022 最后更新

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