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晶体形成3D模型 3D模型

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晶体形成3D模型 royalty-free 3d model - Preview no. 1
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退还简单
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outofourlives

规格

  • 几何polygonal
  • 多边形25,969
  • 顶点28,364
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3DS
(.3ds)
1 MB

Crystal_Formation.3ds
(.unknown)
2 MB

Crystal_Formation.abc
Cinema 4D
(.c4d)
2 MB

Crystal_Formation.c4d
FBX
(.fbx)
1 MB

Crystal_Formation.fbx
3ds Max
(.max)
4 MB

other
Crystal_Formation.max
(.unknown)
149 MB

Crystal_Formation.orbx
STL
(.stl)
2 MB

Crystal_Formation.stl
Cinema 4D
(.c4d)
143 MB

other Octane3.07
Crystal_Formation_c4d_octane.zip
(.unknown)
34 MB

Crystal_Formation_dae_pbr.zip
(.unknown)
2 MB

Crystal_Formation_e3d_pbr.zip
OBJ
(.obj)
1 MB

Crystal_Formation_obj.zip
(.unknown)
259 MB

Crystal_Formation_spp.zip
(.unknown)
142 MB

Crystal_Formation_tex_pbr.zip

描述

All renders shown rendered in Octane. Plus some extra screenshots at the end so you can see how the model looks in the UI of some of the exchange formats. Random crystal growth i made for fun. Theres 3 different types of crystals (the names are completely fictional) plus Pyrite (fool's gold). You can separate them and repopulate your own formation. Each crystal of the same type, share the same UV space, to maximize texture detail. As you can see on the close up renders, theres alot of detail. Files include: _C4D_Octane.Zip - Cinema 4D scene file with Octane materials. This is where all the renders come from. Fracture the crystals to get the same results, as i did not save them fractured. Screenshot attached. Polycount: 25,969. 4K png (Spec/Gloss PBR) textures. .ORBX - Octane Standalone Package. Can be unpacked into OCS, or imported. Bellow are all the exchange formats, they do not include any transmission/absorption textures. _SPP.Zip - Substance Painter Project file. You can edit the textures and export higher res for all file formats. Screnshot attached. _DAE_PBR.Zip - Collada exported from Substance Painter. Triangulated polycount: 46,665. Textures are 2K jpg files (Metal/Rough PBR). _TEX_PBR.Zip - Textures exported from Substance Painter and used for all the files bellow. Unpack in the root folder. Textures are 4K png files (Spec/Gloss PBR). .C4D - Cinema 4D scene file with Physical/Standard shaders, using the pbr textures in the texture pack. Polycount: 25,969. Screnshot attached. .FBX - Autodesk FBX exported from C4D. You may need to re-tweak the shaders abit, depending on the program you open it in, but all PBR textures should maintain link. Polycount: 25,969. _E3D_PBR.Zip - Ready to use in Video Copilot's Element 3D, plus an After Effects project file with the model already loaded. You may need to re-link the model/textures upon opening it for the first time, so just point to the root folder, where you extracted the pbr texture pack. Triangulated polycount: 46,665. Screnshot attached. _OBJ.Zip - OBJ/MTL exported from C4D. Polycount: 25,969.
Mar 26, 2020 添加日期
Oct 25, 2021 最后更新

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