显示文件夹 3D模型
0
规格
- 几何polygonal_quads only
- 多边形62,414
- 顶点61,210
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
MODEL DESCRIPTION
This is a set of display folder. There are individual pages and plastic pockets if the mesh was separated you could add or remove pages, each page is UV un-wrapped and could have your own textures applied.
Highly detailed model.
The model is designed to be use as prop or an extra to a scene not as a primary piece.
This model is designed by Syrak Models and is original.
MESH
The model is five objects.
1. Front cover
2. Back cover
3. Spine
4. Plastic pockets
5. Pages
The model is set to real world scale.
The origins have been placed at the base of the object.
There are 61210 vertices.
There are 62414 polygons.
The model has been designed to have sub division / turbo smooth, but it has been supplied without it. Without sub division / turbo smooth it could be used as a low poly asset, or with sub division / turbo smooth it could be used as a high poly asset suitable for close up shots.
This model has been set out in a logically. All meshes, objects, materials and textures have been named correctly.
This model contains only 4 sided polygons(QUADS), **there are NO triangles or N-gons.**
ANIMATION
This product is not rigged.
TEXTURES / MATERIALS
2 x 6144 x 4096 diffuse textures PNGA.
1 x 6144 x 4096 UV map PNGA.
1 x 6144 x 4096 PSD.
The textures are made very large so the maximum amount of detail can be seen. If you don't need such large texture just re-scale them to an appropriate size in powers of 2 (2048 x 2048, 1024 x 1024, 512 x 512, etc...) keep the aspect ratio the same to avoid any weird stretching.
To get the same look that is in the render you will need to apply the materials correctly in your own software as each software package handles diffuse textures, masks and alpha textures differently it is up to you to work out what will work.
All textures are designed and made by Syrak Models.
The materials will have to be applied manually.
RENDERED
Model is rendered in Cycles / Blender internal.
Oct 02, 2019
添加日期
Mar 08, 2022
最后更新
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