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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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电子Kitbash套件01 3D模型

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TMG CG Art

规格

  • 几何subdivision
  • 多边形254,759
  • 顶点254,785
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

3ds Max
(.max)
18 MB

default_scanline
ElectronicsKitbash_Kit01_Standard.zip
3ds Max
(.max)
18 MB

other Corona
ElectronicsKitbash_Kit01_Corona.zip
OBJ
(.obj)
24 MB

Electronics Kitbash Kit01 OBJ.zip
OBJ
(.obj)
18 MB

Electronics Kitbash Kit01 OBJ No SDS.zip

描述

Components that will let you quickly assemble electronics control panels - knobs, sliders, switches and more! Duplicate quickly with arrays for your own mixing console, select the ones you want for medical equipment or cockpit, etc. - The native scene uses Open Subdivision Surfaces in 3DS Max 2016. - All materials are Standard, to allow for quick use or conversion to any render engine, and so that none of the materials are Corona-specific - The Corona renderer was used, though a version with this removed is provided, so you can open it without pop-up messages about a missing plug-in. See above that the materials are not Corona-specific (a quick test with a slight material conversion is shown using the Default Scanline renderer.) - The Meter Bar should be animatable - a gradient controls the self-illumination intensity and by moving the points on that, you can choose (or animate) which sections are lit up, how much the next one glows, etc. The colours are defined in another gradient, so can be changed to colours of your choice. Lastly, a second UV Mapping gives another channel, and each block in the meter bar gets its glow appearance from that. No textures are used for the meter bar and its effects. - Materials for LEDs on and off are included, colours easily changed. - Two versions of the OBJ are provided, one with the SDS baked in (so it gives the high poly count), the other with that SDS removed (so you have a low poly count and can apply and manipulate SDS in the software of your choice) The OBJ files are direct exports from 3DS Max. - A simple HDR is used, to give lighting, this EXR is included. - Very few textures used, only the power button symbol, the pulse on the screen, and the bump map for the anisotropic circular knobs; these are all included. For the OBJs, the generated falloffs are included too. - All objects are shown without holes being cut for them to sit in, so the power socket, the XLR connector, etc, are all shown sitting "on top" of the surface and not embedded into it, since you will need to make the hole yourself in whatever object you use it on! Feel free to contact me with questions, or just to share what you made from this kitbash kit!
Jan 11, 2018 添加日期
Aug 30, 2021 最后更新

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