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公式3 F317 2018 3D模型

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OpticalDreamSoft

规格

  • 几何polygonal_quads/tris
  • 多边形22,355
  • 顶点22,248
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
34 MB

vray 3.30.04
Dallara_F317_max.zip
3DS
(.3ds)
22 MB

Dallara_F317_3ds.zip
DXF
(.dxf)
60 MB

Dallara_F317_dxf.zip
FBX
(.fbx)
46 MB

Dallara_F317_fbx.zip
OBJ
(.obj)
37 MB

Dallara_F317_obj.zip

描述

Low-poly subdivision-ready Formula 3 Dallara F317 for the season 2018 race car 3D model with PBR materials (Specular and Metallic workflows). Advantages of the model: - Very clean geometry; - The model is maximally optimized for use in 3d games and VR; - Just one material and one set of textures for the whole model. This allows you to achieve maximum performance in games and real-time applications; - Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well. This is possible thanks to a very competent application of smoothing groups and properly adjusted geometry; - Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything; - The model uses smoothing groups, so you can always increase details to the required level simply by applying a turbosmooth modifier with a necessary number of iterations; - Divided into functional parts and grouped for easy editing and using in game engines; - The model consists of 33 separate objects grouped together. Each of these objects has a simple and understandable name; - Specular and Metallic workflow textures included! - Compatible with the majority of modern game engines! Model specifications: Created in 3DS Max 2016 and rendered with V-Ray 3.30. Lighting is a mix of global illumination from HDRI (included) and 1 v-ray light. The model does not require installation of additional plug-ins or software. You need only 3DS Max 2016 and V-Ray 3.30.04 to get the same rendering as on the preview image. - Polygons count: 22,355 (no n-gons) Subdivision 1 polygons count: 177,356 Subdivision 2 polygons count: 709,424 - Vertices count: 22,248 - Unit Scale: Metric / Centimeters Materials: A V-Ray PBR material with specular workflow is applied to the model. All its parameters were created for the StemCell standard. Textures (Specular workflow): - Diffuse (4096 x 4096 PNG) - DX NormalMap (4096 x 4096 PNG) - Specular (4096 x 4096 PNG) - Glossiness (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG) Textures (Metallic workflow): - Base Color (4096 x 4096 PNG) - GL NormalMap (4096 x 4096 PNG) - Metallic (4096 x 4096 PNG) - Roughness (4096 x 4096 PNG) - Emissive (4096 x 4096 PNG) - Refraction (4096 x 4096 PNG) - Ambient Occlusion (4096 x 4096 PNG) Model available in such formats: - MAX (2016) - FBX - OBJ - 3DS - DXF (2010) You will find 3 versions of the model in every archive (format) file except 3DS format: the original one and two modes with applied turbosmooth modifier (1 and 2 iterations). 3DS format does not have those due to limitations on the maximum number of polygons. The model in 3DS format is available only in subdivision 0.
Dec 28, 2019 添加日期
Mar 01, 2022 最后更新

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