青蛙 3D模型
0
规格
- 几何subdivision
- 多边形1,208
- 顶点1,256
- 纹理Yes
- 索具化Yes
- 动画Yes
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
With this model you are getting more than just the model , you are getting my experience into CG. Although I am not an animator, these face and body animations are just to give you an idea of what can be achieved with this model and rig . You should be able to make various animations for your project even with a beginners knowledge . Base model has 2280 tris or 1208 polys . The model works only with turbosmooth modifier (with subdivisions on) , not suitable for game engines unless you do your own skinning and rigging on subdivided model colapsed . 3ds max 2016 was used for creation of this character , you get 3ds max file frog.max. Also you get another 3ds max file with custom render engine - plugin vray 3.6 in order to properly render this scene. Preview animation and images are made from file named Frog_vray.max included in this product . Biped skeleton and standard skin modifier is used for rigging. 20 bones are added on top for face animations . You can play any .bip animation + you can make custom face expressions with the added bones . This model is made to be easily animated with 3ds max , model is animation ready and you can start making your own animation right away .
You can end up with different looks , more dummy like or more smart one . Depending on your needs , just by adjusting bones. If you need extra forms u can use morph targets . The base mesh is low poly for simple shape manipulation, to make more muscular body and so on . Feel free to add accessories like a hat , sunglasses and so on , clothes , that way you will add a unique look . Model is animated with face expressions only , just to give you an inside look how those faces are achieved . Model is uw mapped , no overlapping and you can repaint the texture as you wish.
Dec 02, 2019
添加日期
Nov 19, 2021
最后更新
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