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游戏就绪迷你枪 3D模型

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免版税许可所有扩展用途
退还简单
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开箱即用
0 访问量
Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形10,675
  • 顶点11,312
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

3ds Max
(.max)
114 MB

default_scanline
minigun_2015_max.zip
FBX
(.fbx)
114 MB

minigun_fbx.zip
OBJ
(.obj)
113 MB

minigun_obj.zip

描述

This Minigun is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in real-time with Marmoset Toolbag 2. ||SPECS|| Low Poly Model (2 Objects) • minigun • barrels • magazine This minigun comes with a detachable 3,000 round magazine. The barrels are made so that they can spin around for animations. || Geometry || • 20101 Total Tris • 10675 Total Polys • 11312 Total Verts • Polygons are all quads or tris, no n-gons • Model unwrapped manually to make most efficient use of the UV space. Only the shells have overlapping UV's. • Model scaled to approximate real world size (inches) • Approximate dimensions: W:27'' x L:45'' x H:28'' • All materials and objects named appropriately • Tested in Marmoset Toolbag 2 (see renders) • Tested in Unreal Engine 4 • No special plug-ins needed to use this product • .obj and .fbx versions exported from 3ds Max 2015 || Textures || • 4096x4096 diffuse, specular, normal, gloss and ambient occlusion (AO) maps for the minigun • 2048x2048 diffuse, specular, normal, gloss and ambient occlusion (AO) maps for the magazine • Textures designed for physically based rendering (PBR) • Textures in .tga format • Model texture paths are stripped * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor.
Dec 20, 2019 添加日期
Nov 29, 2021 最后更新

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