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礼品蝴蝶结缎带 3D模型

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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
30 访问量
PolyBots

规格

  • 几何polygonal_quads only
  • 多边形3,354
  • 顶点3,384
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
10 MB

default_scanline
Ribbon_3dsMax_2014_Default_Scanline.zip
3ds Max
(.max)
8 MB

mentalray
Ribbon_3dsMax_2014_mental_ray.zip
3ds Max
(.max)
10 MB

default_scanline
Ribbon_3dsMax_2016_Default_Scanline.zip
3ds Max
(.max)
8 MB

mentalray
Ribbon_3dsMax_2016_mental_ray.zip
FBX
(.fbx)
16 MB

Ribbon_FBX.zip
OBJ
(.obj)
11 MB

Ribbon_OBJ.zip
OBJ
129 MB

Ribbon_UV_Texture_Template.zip

描述

Gift Bow/Ribbon model is suitable for all holiday occaions and can be easily subdivided for close-up applications. || SPECS || Bow/Ribbon - 4 Editable Poly objects grouped - Subdivision Level 0: 6656 tri-polys (3328 Quads) - Subdivision Level 1: 26624 tri-polys Mental Ray Scene: - Objects: 13 (Includes Camera and Light Targets) - Geometry: 5 (Includes backdrop model) - Total Polygons: 3354 Quad-Polys or (26676 Tri-Polys) - Vertices: 3384 - Quads: 100% - Tris: 0% - Ngons: 0 - Scene Lights: 3 (Includes 2 Spots, Omni) - Camera: 1 - Renderer: mental ray 3ds Max 2014 and later: - Includes mental ray and Default Scanline versions. - Scene objects are organized by Selection Sets and Layers. - Objects have uncollapsed, Turbosmooth modifier, Turbosmooth Subdivision Level set to 1. Turbosmooth modifiers are instanced when possible. - Objects and Materials use descriptive names. - mental ray version uses Arch&Design Materials. - Default Scanline version uses Standard Materials with no advanced shading or lighting. Spot and 2 Omni lights. - Objects have UV Map coordinates and tileable textures. FBX and OBJ formats: Appearance of Materials and smoothing groups may vary depending on the software used. (Separate/optional downloads). FBX: Basic Materials, No advanced shaders, UV Mapped, Turbosmooth modifier with subdivision level set to 1, Camera, Basic Lights. Isolated modle also included. OBJ: Basic Materials, No advanced shaders, UV Mapped, Includes base model with Level 0 subdivision and Level 1 Subdivision (higher res) model. || RENDERING || - All preview images were rendered with mental ray renderer in 3ds Max 2016. All wireframe images were rendered with Default Standard renderer in 3ds Max 2016. Increase and adjust Image Precision and Final Gather Precision settings in mental ray to reduce noise and for higher quality images. Rendering time will increase significantly when these settings are increased. || TEXTURES || - Diffuse Map (Textures) are tile-able. 4092 x 4092 - Also includes alternate versions as well as smaller resolution at 2048 x 2048 - Objects have UV coordinates and have been unwrapped with no overlapping UVs. UV layout templates are included for custom textures. 4092 x 4092 .PSD and .PNG with alpha channel for UV elements. || GENERAL || - Model is built to real-world scale - Units used: Inches - Object Dimension: 10 inches (25.4 cm) width by 3.5 inches (25.4 cm) length by 1.2 inches (3 cm) high approximate. - No third-party renderer or plug-ins needed.
Oct 15, 2019 添加日期
Oct 19, 2021 最后更新

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