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长颈鹿索具 3D模型

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免版税许可所有扩展用途
退还简单
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开箱即用
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Furok

规格

  • 几何polygonal_quads/tris
  • 多边形34,023
  • 顶点34,152
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

Maya
(.ma)
334 MB

arnold
Giraffe_Plane_Rigged_MAYA.rar
OBJ
(.obj)
132 MB

Giraffe_Plane_OBJ.rar
FBX
(.fbx)
132 MB

Giraffe_Plane_FBX.rar

描述

High detailed realistic giraffe model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Hooves, eyes, gum, teeth and tongue are separated meshes.
Tail, mane and eyelashes are made by planes with transparency.

Scene is ready to render with Arnold render to have the same result as on thumbnails.

.......................................................................................................................

POLYCOUNT: 34023 (polygons)

Mesh is quad based mainly with less count of triangles, smoothable and clean.

Body mesh is 22880 polygons.

All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.

........................................................................................................................

TEXTURES: 8192x8192 JPG files.

Textures for:
- Body (8192x8192)
- Mane & Tail & Eyelashes (4096x4096)
- Eye (512x512)

Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion

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MEASUREMENT UNITS: Centimeters.

Model is a real world scale.

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FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)

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RIG NOTES:

This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.

........................................................................................................................

HAIR

All hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.

Also there is version of normalmap texture without fur facture in customer download section.

........................................................................................................................

There is 3 additional sources of lighting in scene called Sky_Light1/2/3, existing only for reflection in eyes.
In Relationship Editors > Light Linking they set to affect only eye shell meshes.

........................................................................................................................

The actual model comes in the standard pose. Signature preview pose included in separated maya file.

NO PLUG-IN needed!

NO POSTWORK on this renders.

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Check for HD thumbnails!
Mar 23, 2022 添加日期
May 17, 2022 最后更新

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