长颈鹿索具 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形34,023
- 顶点34,152
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVmixed
描述
High detailed realistic giraffe model. Clean UVmapped, professional textured and rigged. Based on high quality sculpting and best references.
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Hooves, eyes, gum, teeth and tongue are separated meshes.
Tail, mane and eyelashes are made by planes with transparency.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 34023 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22880 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.
........................................................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Mane & Tail & Eyelashes (4096x4096)
- Eye (512x512)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
........................................................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.
........................................................................................................................
HAIR
All hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.
Also there is version of normalmap texture without fur facture in customer download section.
........................................................................................................................
There is 3 additional sources of lighting in scene called Sky_Light1/2/3, existing only for reflection in eyes.
In Relationship Editors > Light Linking they set to affect only eye shell meshes.
........................................................................................................................
The actual model comes in the standard pose. Signature preview pose included in separated maya file.
NO PLUG-IN needed!
NO POSTWORK on this renders.
........................................................................................................................
Check for HD thumbnails!
Smoothable mesh with quads mostly.
Mouth is openable and have all inside stuff.
Hooves, eyes, gum, teeth and tongue are separated meshes.
Tail, mane and eyelashes are made by planes with transparency.
Scene is ready to render with Arnold render to have the same result as on thumbnails.
.......................................................................................................................
POLYCOUNT: 34023 (polygons)
Mesh is quad based mainly with less count of triangles, smoothable and clean.
Body mesh is 22880 polygons.
All other meshes (hooves, eyeballs, mouth, teeth) is 11143 polygons.
........................................................................................................................
TEXTURES: 8192x8192 JPG files.
Textures for:
- Body (8192x8192)
- Mane & Tail & Eyelashes (4096x4096)
- Eye (512x512)
Texture types:
- Diffuse
- Specular
- Normal
- Displacement
- Occlusion
........................................................................................................................
MEASUREMENT UNITS: Centimeters.
Model is a real world scale.
........................................................................................................................
FORMATS included:
.mb (maya 2011 binary)
.obj (alias wavefront)
.FBX (Autodesk)
........................................................................................................................
RIG NOTES:
This model is rigged using ikHandles and NURBS primitive control objects with a bit of options like fetlock, toe roll and so (can be founded in channelbox).
The rig in scalable. Control objects can be manipulated through the transform tools to achieve desired pose or animations.
Full rig description available to free download in Additional Files section.
........................................................................................................................
HAIR
All hair elements, like tail, mane and eyelashes are made by planes with transparency (alpha map).
Can be used in any software, because model have no hard plug-in or software linking.
Also there is version of normalmap texture without fur facture in customer download section.
........................................................................................................................
There is 3 additional sources of lighting in scene called Sky_Light1/2/3, existing only for reflection in eyes.
In Relationship Editors > Light Linking they set to affect only eye shell meshes.
........................................................................................................................
The actual model comes in the standard pose. Signature preview pose included in separated maya file.
NO PLUG-IN needed!
NO POSTWORK on this renders.
........................................................................................................................
Check for HD thumbnails!
Mar 23, 2022
添加日期
May 17, 2022
最后更新
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