灰色哈伯南瓜南瓜 3D模型
0
规格
- 几何polygonal_quads only
- 多边形6,212
- 顶点6,214
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
Created by a veteran of more than 20 years of experience in the VFX and 3D animation industry.
A realistic 3D model of a squash hubbard pumpkin with highly detailed 8K maps.
Based on photogrammetry data from a real world subject. Retopologized entirely for a perfect and not too heavy model.
Originally created in 3ds Max 2015 with V-Ray 3.2.
Texture resolution (all maps are 8K: 8192 x 8192):
diffuse:
PM3D_crook_v002_006-TM_u0_v08.jpg : 8192x8192
bump:
PM3D_hubbardSquash1_1-CV_u0_v0_bump.jpg : 8192x8192
Displacement:
PM3D_hubbardSquash1_1-DM8192_u0_v0.exr : 8192x8192
Specular:
PM3D_hubbardSquash1_1-CV_u0_v0_spec.jpg : 8192x8192
SSS:
PM3D_hubbardSquash1_1-TM_u0_v0_backside.jpg : 8192x8192
Real world scale units: cm
I did the setup for all the V-Ray render elements for extra control in compositing, you just have to activate the elements before rendering. Here is the list of elements:
VRayExtraTex_dirt (occlusion)
VRayZDepth
MultiMatte... (RGB masks for all the elements in the scene)
VRayDiffuseFilter
VRayMatteShadow
VRayRawGlobaIllumination
VRayRawLighting
VRayRawShadow
VRayRawTotalLighting
VRayRawReflection
VRayReflectionFilter
VRayReflection
VRaySpecular
VRayLighting
VRayRawRefraction
VRayRefractionFilter
VRayRefraction
Dec 01, 2019
添加日期
Feb 27, 2022
最后更新
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