走廊001 UE4 3D模型
0
规格
- 几何polygonal_quads/tris
- 多边形1
- 顶点1
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
SCENE INFORMATION
- The scene is prepared for Unreal Engine 4.24.3
- GPU Lightmass was used to bake the light
- The images are high-resolution screenshots from the viewport
- The system unit is [cm]
- The asset uses real world scale
- There is a player set up fr mouse control and Keyboard (typical aswd and cursor control)
- The camera is locked to the player
DISCLAIMER
- The asset is optimized for use in Unreal Engine 4.24.3
- Usage with different software and is not supported by the artist
- Usage with different software and renderer may create different results
- Support for different software and renderer is not given by the artist
RENDERING / RAYTRACING
- The scene uses realtime Raytracing for Reflection and Refraction
- Additional Reflection Cubes are available
- Change the reflection/refraction type in the postprocess volume
from raytrace to screenspace and raster to disable Raytracing
- Increase/Decrease the raytracing samples for better quality/performance
GEOMETRY
- All objects are named and organized in folders
MATERIALS
- The material have base materials set up with parametric settings (materials\base folder)
- Those materials have instanced materials in the "materials" folder
- Some materials use fresnel functions
LIGHT SETUP
- The light was baked using GPU lightmass
FORMAT
- Unreal Engine 4.24.3
ADDITIONAL INFORMATION
- Contact support if you need assistance with file formats
- Please check out my catalogue for more hires and realistic models
- If you like this model I would kindly ask you to rate it
- This is a computer generated 3d model - it is not a real life object.
Sep 29, 2020
添加日期
Mar 16, 2022
最后更新
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