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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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手炮 3D模型

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手炮 royalty-free 3d model - Preview no. 1
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免版税许可所有扩展用途
退还简单
最优惠价格保证
开箱即用
0 访问量
Aicrovision

规格

  • 几何polygonal_quads/tris
  • 多边形18,088
  • 顶点18,729
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
69 MB

vray 3.5
Hand Cannon.zip
Maya
(.ma)
73 MB

vray 3.2
maya_vray.zip
Maya
(.ma)
73 MB

mentalray
maya_mentalray.zip
3ds Max
(.max)
93 MB

vray 3.2
max_vray.zip
3ds Max
(.max)
93 MB

mentalray
max_mentalray.zip
Cinema 4D
(.c4d)
104 MB

advanced
c4d_physical.zip
(.upk)
56 MB

unreal.zip
(.unitypackage)
67 MB

unity.zip
FBX
(.fbx)
1 MB

FBX.zip
OBJ
(.obj)

OBJ.zip
(.usd)

Hand_Cannon_omniverse_usd.zip
1268 MB

Substance Painter 2018.1.1.zip
68 MB

PNG_4k Textures.zip
901 MB

PNG_8k Textures.zip

LODs.zip
74 MB

Preview Images.zip

描述

Hand cannon / Handgun This is a Sci fi handgun. Magazine is a heavy duty battery inserted in front. This weapon can be utilized as a laser, plasma or an energy gun. Preview images are rendered with Max & V-ray. 8k Maps are used for preview renders. Gunsigh can be detached. Trigger can be animated. Most parts are modeled separately however there is no interior so if you detach the battery, you'll need to add new surface and texturing to fill the interior. Using the provided Substance Painter file you may easily customize texts, signs and other details in texturing. This model is using one texture set (1 UVW). Dimension: ~29cm x 4cm x 17cm Built to real-world scale. This model uses a scale of 1 unit = 1 centimeter Scene objects are organized by layers / groups. PBR as well as Spc/Gloss Texture sets. 4k ( 8 Bit PNG ) & 8k (16 Bit PNG) are included. Substance Painter file (.spp) along with Low & High poly meshes are included. LODs are included. All preview rendered images are included. Unless specified otherwise, preview images are rendered using 3DsMax 2015 - Vray3.5 PBR Textured in Substance Painter. Substance painter file (2018.1.1) is provided. This gives you complete freedom over texture adjustments. All layers are named and organized properly. You may quickly make adjustments to the textures and export from SP to your target application. This way you can export all extra maps that SP produce during baking. Maps inside the SP file are baked with highest settings ( 8k + 8x8 & 4x4 Subsampling ). Another benefit of SP file is that you can modify the UV layout of low poly mesh and still retain the texturing inside SP. This could be a huge time saver if you need to adjust the UV layout. This is a StemCell certified 3d model. StemCell models have clean geometry and texture-based materials for standard specular and PBR workflows. StemCell models are built to convert seamlessly into many other formats, including major game engines. Includes 2 resolutions. 8192 x 8192 - 16 bit PNG -Great for CG,film etc. 4096 x 4096 - 8 bit PNG - Great for real time, game etc. Of course you may take the 4k Texture set and downscale it further to 2k or lower. Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Emissive * Glossiness * Metallic * Normal ( DirectX) * Refraction * Roughness * Specular Plus StemCell_Studio HDRI map If any question, feel free to click on the live chat to speak with support team. If needed, question will be redirected to me and I'll answer ASAP.
Dec 01, 2019 添加日期
Mar 14, 2024 最后更新

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