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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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隐藏表1金属1 3D模型

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免版税许可所有扩展用途
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Kessler_Protus

规格

  • 几何polygonal
  • 多边形900
  • 顶点1,140
  • 纹理Yes
  • 索具化No
  • 动画Yes
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

Blender
(.blend)

blender
Blend.2048.zip
Blender
(.blend)

blender
Blend.4096.zip
FBX
(.fbx)

FBX.2048.zip
FBX
(.fbx)

FBX.4096.zip
(.unknown)

SVG.zip
OBJ
(.obj)

OBJ.2048.zip
OBJ
(.obj)

OBJ.4096.zip
(.unitypackage)
64 MB

Hidden_Table_1_2048_Metal_1.zip
(.unitypackage)
231 MB

Hidden_Table_1_4096_Metal_1.zip
Blender
(.blend)
1 MB

blender
Blend.zip

描述

Hidden Table 1 Metal 1 Animated. Polygons: 900 ; Vertices: 1140; Objects: 5 ; All textures are generated and made manually. No photos / textures from the internet have been taken, not used as a basis. Textures: - Diffuse map (Albedo) - DIFF; - Normal map - NORM; - Specular map - SPEC; - Roughness map - ROUG; - Metalness map - METAL All parts (objects) have their own textures, with their own resolution. The highest resolution is 4096x4096. There is also a set of textures with a reduced resolution, where the highest resolution is 2048x2048. 5 variants for diffuse maps: - Aluminium; - Copper; - Gold; - Grey Steel; - Steel; For each variation of textures, there are four animation options and two non-animated views (open and closed): 1) C_O_Anim - closed-opened animation 2) C_O_C_Anim - closed-opened-closed animation 3) Closed - non-animated 4) O_C_Anim - opened-closed animation 5) O_C_O_Anim - opened-closed-opened animation 6) Opened - non-animated The total number of textures used by one assembled model is: 4*3=12 in Blender3D; 4*4=16 in Unity3D. Size: 96.2x116x171 centimeters; Regarding filenames. I use "." in filenames (not just as a separator between the name and the file extension). I did not cope with problems either in Windows (7-10) or in Linux, in Unity 3d as well. So I do not see the reason not to use "." in file names and folders. In order to optimization, textures and 3D files are in different archives. Just unpack them as they are in one folder, all dependencies are saved. ZIP packages are designed in such a way that they are unpacked into one folder (Hidden_Table.1), with all dependencies saved, and subfolders. So nothing duplicates. Compatible versions of parts and textures can also be unpacked into the same folder, conflicts with file names are eliminated. Do not be afraid to replace files when you unpack compatible packages in one folder - these are duplicates, the replacement will not affect anything. File fomats: - Native 3D file format is blend, additional: FBX, OBJ, unitypackage(FBX); - UV maps in SVG format; - Textures in PNG format; "Game ready" (Unity 3D).
Mar 21, 2020 添加日期
Feb 17, 2023 最后更新

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