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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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我要你机器人 3D模型

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退还简单
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MatVic

规格

  • 几何polygonal
  • 多边形122,290
  • 顶点119,053
  • 纹理Yes
  • 索具化Yes
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
55 MB

blender
iwantyourobot_BLEND.zip
3DS
(.3ds)
91 MB

iwantyourobot_3DS.zip
Collada
(.dae)
100 MB

iwantyourobot_DAE.zip
OBJ
(.obj)
93 MB

iwantyourobot_OBJ.zip

描述

3D model of a robot that mimic the famous poster of Uncle Sam "I want you!", modelled in Blender v2.78. The model is completed of materials and textures. In order to get the model in pose and not, I have done more exports: in the folder Poses there is the model posed as the Uncle Sam in the poster "I want you", in the root of the archive, the robot is in idle pose (with its arms extended). Only for the Blender format you can find only one project file (because it is the source format of the project). The UV Layout in the ZIP - see folder 'UVLayout'. List of textures: - arm.jpg - 2048x2048 px (texture for arms); - armnorm.jpg - 2048x2048 px (normal map for arms); - base.jpg - 2048x2048 px (texture for base); - basenorm.jpg - 2048x2048 px (normal map for base); - clothes.jpg - 2048x2048 px (texture for clothes); - clothesn.jpg - 2048x2048 px (normal map for clothes); - engine.jpg - 2048x2048 px (texture for the robot body); - engnorm.jpg - 2048x2048 px (normal map for the robot body); - hand.jpg - 2048x2048 px (texture for hands); - handnorm.jpg - 2048x2048 px (normal map for hands); - head.jpg - 2048x2048 px (texture for head); - headnorm.jpg - 2048x2048 px (normal map for head); - shoulder.jpg - 2048x2048 px (texture for shoulder); - shnorm.jpg - 2048x2048 px (normal map for shoulder); - spot.jpg - 2048x2048 px (texture for spot lights); - spotnorm.jpg - 2048x2048 px (normal map for spot lights); - valve.bmp - 2048x2048 px (texture for valves); - valvnorm.bmp - 2048x2048 px (normal map for valves). Also, in the root of the archive there is the background image of the main preview (background.jpg). Please, pay attention to the last two texture files: valve.bmp and valvnorm are in bitmap format because I have created the UV maps too close-range (my fault!). In order to avoid the "pixel glitches", I have preferred to use the bitmap format instead of JPEG. The model is available in the following formats: - Blender format .BLEND; - 3DS format (.3ds); - Wavefront OBJ (+ MTL file for materials); - COLLADA format (.dae). The scene is rendered with Blender.
Jul 16, 2020 添加日期
Mar 08, 2022 最后更新

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