豹纹索具 3D模型
规格
- 几何polygonal_quads only
- 多边形14,468
- 顶点14,815
- 纹理Yes
- 索具化Yes
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
High detailed photo realistic Leopard Rigged 3D model. Ready to render exactly as you see above preview images in 3DS max 2016 with V-Ray. (HDRI map included) This model is suitable for animation, visualization, etc. Cameras, lights and render settings are included in 3ds max file. ************************ FEATURES : - Originally created with 3DS Max 2016. Using the V-Ray v3.20.02 renderer. - This model has a clean geometry based on Polygonal quads only. Fur not include. - Unit system is set to meters, and correctly real world scale model. Location in space to x0, y0, z0. - The model has come with fully textured and correctly mapped. No post work on these render preview. - Leopard body, tongue, mouth, teeth, cornea, iris and pupil are modeled separately. - Every object are perfect named and polygons changeable. No any extra plugin needed to open this scene. - .Fbx and .obj file exported from 3ds max 2016 with texture. - Non-native file (.blend, .fbx and .obj) come with only color map texture. - 3DS MAX 2016 with V-Ray v3.20.02 or higher is required to render. ************************ TEXTURES FORMATS AND RESOLUTION : All textures provided with 4k high resolution. (main color map texture is .Tif) Color Map.tif : 8192 x 8192 Specular.jpeg : 8192 x 8192 Normal.jpeg : 8192 x 8192 HDRI : 6000 x 3000 ************************ FILE FORMATS : Max 2016 V-Ray .Blend (Blender 2.79 include only color map.tif texture. No render setup) .Fbx (Success fully open with textures in maya 2013, 3ds max 2016 and blender 2.79 tested) .Obj (.Obj file come with .mtl file. Open success fully with textures in 3ds max 2016, and blender 2.79 tested) ************************ POLYCOUNTS : * Max, .blend, .fbx, .obj : (Total) Faces : 18,976 Verts : 19,555 Leopard body : 12,260 Mouth : 1,724 Tongue : 140 Teeth : 3,972 Eyeball (Cornea,Iris,pupil) : 880 ************************ RIGGING NOTES : 3ds Max file comes with rig elements. The rig come with custom attributes and spline controller with ik,fk system. The rig structure is stretchable. The model come with standard rigged pose. (signature pose) Foot, eye (Open/close), mouth (Open/close), aggressive face, jaw rotate etc. are rig with custom attributes control. 3ds max in simply hit transform to zero to make standard t-pose. Non-native file (.blend, .fbx and .obj) come without Skeleton, rig or animation. The model is symmetrical.
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