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M4突击步枪 3D模型

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免版税许可仅限编辑
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StemCell Demo

规格

  • 几何polygonal_quads/tris
  • 多边形58,905
  • 顶点60,648
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
1 MB

vray 3.2
AssaultRifleM4_Max_2015_VRay_32003_NS.rar
Maya
(.ma)
3 MB

vray 3.2
AssaultRifleM4_Maya_2015_VRay_31001_NC.rar

描述

This is a model of a military grade Assault Rifle M4 that's ready for action. Originally created with 3ds Max 2015 Converted to Maya so that the model renders using both mental ray and VRay (3.x) || USAGE || This model is suitable for use in broadcast, high-res film shots, advertising, design visualization, forensic presentation, etc. This model also has a real-time version suitable for games, see the real-time header for more information. This model uses a scale of 1 unit = 1 centimeter || SPECS || This model contains 3 separate objects Inside of 3ds Max, this model contains 58,905 polygons with TurboSmooth OFF Inside of 3ds Max, this model contains 58,907 polygons with TurboSmooth ON (set to 1 iterations.) This model contain only quads and tris (no nGons) This model has been calibrated using the following renderers (V-Ray and mental ray in both 3ds max and Maya). || STAGE VERSIONS || Two versions of each file are included; Native Source (NS) and Nativle Clean (NC). Native source files include the lighting and render stage which can be used to get renders just like the preview images. The Native Clean version is just the object which is ready to import into any project. The download files have the suffix of NS or NC to differentiate the two files. || PRESENTATION IMAGES || Unless otherwise noted on the image, all Product shots of this model have been rendered inside of 3ds Max with VRay 3.x. Product is ready to render out-of-the-box. LIghts and cameras are not included in the file. || TEXTURES || Each part of the model contains 15 bitmap texture files (All provided in .PNG format 5 at 2048 x 2048 pixel resolution and 10 at 4096 x 4096 pixel resolution) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness & Specular / Glossiness). Included Map Types: * Ambient Occlusion * BaseColor * Diffuse * Glossiness * Height * Metallic * Normal * Roughness * Specular All textures are created from original photographs or drawings || GENERAL || Model is built to real-world scale Scene objects are organized by layers / groups / selection sets 3ds Max: Third-party renderer needed / V-Ray 3.x is REQUIRED in order to use this product. Maya: Third-party renderer needed / V-Ray 3.x or mental ray is REQUIRED in order to use this product. Model represents 20 of hours of 3D work || REAL-TIME || The Unity and Unreal versions of the rifle have been optimized for real-time engines. This version is suitable for current and next-gen real-time projects. It contains 3 sub-objects. The unreal import has been baked down to a single mesh. The real-time texture download contains 6 bitmap texture files (Non-alpha provided in .PNG format at 2048 x 2048 pixel resolution, prepacked with alpha provided as .TGA) to accommodate both Physically Based Render (PBR) workflows (Metallic / Roughness).
Nov 12, 2021 添加日期
Jan 27, 2022 最后更新

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