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建筑车辆人物飞行器家具电子产品动物植物武器体育食品解剖学
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丸吊灯10-18 3D模型

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丸吊灯10-18 royalty-free 3d model - Preview no. 1
丸吊灯10-18 royalty-free 3d model - Preview no. 2
丸吊灯10-18 royalty-free 3d model - Preview no. 3
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丸吊灯10-18 royalty-free 3d model - Preview no. 1
丸吊灯10-18 royalty-free 3d model - Preview no. 2
丸吊灯10-18 royalty-free 3d model - Preview no. 3
丸吊灯10-18 royalty-free 3d model - Preview no. 4
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LemonadeCG

规格

  • 几何subdivision
  • 多边形3,456
  • 顶点3,497
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

OBJ
(.obj)

Maru 10-18 - Not Subdivided.obj
OBJ
(.obj)
12 MB

Maru 10-18 - Subdivided.obj
3ds Max
(.max)
1 MB

corona 1.6
Maru 10-18 Corona.max
3ds Max
(.max)
1 MB

default_scanline
Maru 10-18 Scanline.max
3ds Max
(.max)
1 MB

vray 3.5
Maru 10-18 Vray.max
FBX
(.fbx)

Maru 10-18.FBX
FBX
8 MB

Maru Pendant Textures.zip

描述

3D model of Maru pendant light by L&G Studio. Globe size is 10 inches, pendant height is 18 inches. ***MODEL*** Pendant model is made from 6 polygonal objects. All objects are made with subdivision in mind and have Turbosmooth modifier applied. Turbosmooth is instanced for convenient usage. Objects are grouped for easy handling. Model is made of quads and triangles. No N-gons were used. 99% of polygons, are quads. Polycount: Subdivision level - 0 Polys - 3 456 Verts - 3 497 Subdivision level - 2 Polys - 110 336 Verts - 55 345 ***MATERIALS*** Materials are prepared for Corona, V-ray and Scanline renderers. Materials originally were authored in 3ds Max for Corona renderer and converted to V-Ray. Due to differences between renderers and possible imperfections in conversion process, V-Ray output might look slightly different than in preview images. Scanline and FBX files has only basic materials and will NOT render the same as in preview images. OBJ file has no materials, but has UVW coordinates intact. ***TEXTURES*** Model has 4 textures of up to 4096 x 4096 resolution. Textures are saved in PNG and JPG formats. Textures are collected in one archive and are delivered in separate file. Unpack textures into the same folder as the model files and 3ds Max should pick up textures automatically. ***SCENE*** Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are logically named. All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative. Objects are separated by materials and named accordingly. All objects in MAX file are logically placed into layers. ***FILE FORMATS*** 3ds Max - Corona 3ds Max - Vray 3ds Max - Scanline FBX OBJ - subdivided OBJ - not subdivided ***GENERAL*** Modeled in 3ds max. Preview images are rendered with Corona renderer. Render scenes are not included.
Jul 16, 2020 添加日期
Jun 23, 2023 最后更新

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