马克西姆斯长靴 3D模型
1
规格
- 几何polygonal_quads only
- 多边形23,046
- 顶点23,030
- 纹理Yes
- 索具化No
- 动画No
- 适合3D打印No
- 适合游戏(低多边形)No
- UV映射Yes
- 未封装UVnon-overlapping
描述
High detailed Maximus Decimus Meridius boots with greaves, that were presented in Gladiator film in 2000.
The model was originally modeled in 3ds Max 2018, textured in Substance Painter and rendered with Corona renderer 2.
For better compatibility model saved in 3ds Max 2015.
Also materials were converted to v-ray renderer.
FEATURES
-Nice, clean topology with quads-only polygons. No n-gons or triangles.
-All support loops are in place, which means perfect model subdivision for better/smoother result.
- Model was builded in real world scale on millimeteric unit system (scene units - millimeters).
-Actual model size (both in composition) is: ~260 mm length, ~495 mm width, ~413 mm height.
- Model is fully textured with all materials applied.
- All model elements are grouped in a one group on a single layer, so it's easily to moving all objects in model together and merge in scene.
- No unexpected objects in scene. Lights, cameras, hdri are not included.
NOTES
-It's strongly recommended to apply at least 1 subdivision level (like turbosmooth in 3ds max) before rendering
-As Corona renderer (v-ray) is 3rd party render, you must have them or higher version to render this model as it is.
- All texture paths are stripped from the model, so just place .max file and textures in a same folder.
- .zip texture archive contains some textures that are not used in model but may be useful in other renderers.
- For other renderers small texture adjustment may be needed.
-Only .max files has grouping and materials, .obj and . fbx files haven't any grouping or materials
-No post production on preview images.
MATERIALS
Maximus_boots, textures 2048*2048 (diffuse, gloss, height, normal, reflection, roughness, ior, AO, specular) , All - .png
Oct 28, 2019
添加日期
Jan 19, 2022
最后更新
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