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米其林X越野轮 3D模型

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免版税许可仅限编辑
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arsfx

规格

  • 几何polygonal
  • 多边形41,301
  • 顶点42,299
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

Blender
(.blend)
15 MB

cycles
michelin_x_tire_blender_cycles.blend
3ds Max
(.max)
21 MB

vray
michelin_x_tire_3dsmax_vray.max
3ds Max
(.max)
20 MB

corona
michelin_x_tire_3dsmax_corona.max
3ds Max
(.max)
21 MB

other Redshift
michelin_x_tire_3dsmax_redshift.max
FBX
(.fbx)
4 MB

michelin_x_wheel_fbx.rar
OBJ
(.obj)
2 MB

michelin_x_wheel_obj.rar
OBJ
102 MB

michelin_x_textures.rar
(.gltf)
35 MB

3034-gltf-extended.gltf.zip
(.gltf)
36 MB

3034-gltf-extended.glb
(.gltf)
5 MB

3034-gltf_ktx2_draco_optimized-extended.gltf.zip
(.gltf)
5 MB

3034-gltf_ktx2_draco_optimized-extended.glb
3ds Max
(.max)
46 MB

3034-max-extended.max.zip
(.usdz)
43 MB

3034-usdz-extended.usdz

描述

MICHELIN X OFFROAD WHEEL 3D MODEL WITH CLEAN DIRTY DUSTY SHADERS This tire is used by Dakar trucks (like Kamaz etc.) and special military trucks (like Falcatus etc.) MICHELIN X OFFROAD WHEEL 3d model is a high quality and photo-real model with a fully textured, detailed design. It is perfect for close-up renders and it will enhance detail and realism to your automotive projects. The geometry of the tire is designed for subdivisions (Turbosmooth, Meshsmooth, Subdivision Surface etc.) WHAT DO YOU GET: - Two types of a wheel model (.OBJ, .FBX formats): loaded rubber (pressured) and unloaded rubber (not pressured) - Four different PBR shaders (metallic/roughness) of a clean, dirty, dusty rubber for every wheel (4x4 color maps, 4x4 metallic maps, 4x4 roughness maps, 4x4 normal maps, 4x4 height maps) which you can use in every contemporary renderer and game engines -Blender project file with ready-to-use shader (Cycles renderer) -3ds MAX project file with ready-to-use shader (V-Ray renderer) -3ds MAX project file with ready-to-use shader (Corona renderer) -3ds MAX project file with ready-to-use shader (Redshift renderer) IMPORTANT *Blender users have to use Principled BSDF shader and put texture maps to self-titled slots. *3DS MAX users have to use the shader in the scene and change only texture bitmaps by clicking on a Bitmap path in "Bitmap parameters" tab (Vray, Corona, Redshift use Reflection/Glossy instead of Metalness/Roughness so Output bitmap tab has "Color map" enabled to get a similar look) SPECIFICATIONS Tire: 26,112 polygons Disc: 11,500 polygons Screws: 2,010 polygons Cap: 1,679 polygons All textures have a 4k resolution (4096x4096 pixels) All parts of the model have a UV mapping and Non-overlapping unwrapped UVs All renders were made with Subdivision 0 and with no post-production (just a bit of brightness/contrast). Hope you like it and happy rendering!
May 24, 2020 添加日期
Sep 23, 2021 最后更新

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I am unable to download the files.
ygofastcampers 添加于 2 年前 回复
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