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导弹发射器 - PBR 3D模型

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免版税许可所有扩展用途
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Mario_Cerrito

规格

  • 几何polygonal_tris only
  • 多边形3,460
  • 顶点1,989
  • 纹理Yes
  • 索具化Yes
  • 动画Yes
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVmixed

格式和文件

12 MB

Textures_Unreal.zip
10 MB

Textures_Unity.zip
3ds Max
(.max)

other
MissileLauncher_MAX.max
FBX
(.fbx)

MissileLauncher_FBX.FBX
OBJ
(.obj)

MissileLauncher_OBJ.obj
3ds Max
(.max)

other
Missile_MAX.max
FBX
(.fbx)

Missile_FBX.FBX
OBJ
(.obj)

Missile_OBJ.obj
(.upk)
56 MB

Unreal content folder.zip
(.unknown)
1 MB

Animation.zip

描述

This is a low-poly missile launcher made to work in unreal engine and unity. I kept the poly count really low, still preserving the high poly shape as much as possible, so it would run smoothly on actually any machine. It's made of 2 separate objects, the missile launcher, and the missile, that's used as projectile. The materials follow the PBR workflow. The file was build for unreal, so all mesh are already triangulated and game-ready, and it comes with a character already setup, based on the first person shooter blueprint, with it's proper idle and fire animations, and particle systems for fire, smoke trails for the missile, and explosions when something is hit in the scene. To quickly test it, just start a new project with the first person shooter blueprint, and copy the files in the content folder of the project. I exported a different Texture pack specific for Unity too, so you can easily use the models there too, but no scene for Unity is provided. The UV map is not overlapped for the main body, while is overlapped for the parts on the sides. The MAX, FBX, and OBJ files of the geometry come with no material assigned, since the textures were created for a PBR workflow. ------------------------------------------- Files specs: --Missile launcher: Poly count: 3148 triangles Texture channels for Unreal: Base_color Normal Ambient occlusion Roughness Metallic Emissive All texture are 2048x2048px, PNG format. Textures channels for Unity: Albedo Normal Metallic Smoothness Emission All textures are 2048x2048px, PNG format. --Missile: Poly count: 312 triangles Texture channels for Unreal: Base_color Normal Ambient occlusion Roughness Metallic Emissive All texture are 512x512px, PNG format. Textures channels for Unity: Albedo Normal Metallic Smoothness Emission All textures are 512x512px, PNG format. ------------------------------------------- The animation archieve contains MAX and FBX files, if you want to add extra animations. If you're using 3ds Max, loading the Max file is enough to start adding animations, if you're using a different software, the best worflow would be to import(in the same scene) "SK_Mannequin_Arms.FBX", then import "MissileLauncher_Animation_Idle.FBX", and then import "MissileLauncher_Reference.FBX", making sure "add and update animation" is selected in your FBX Import window, this way your rigging will start directly in the idle pose, with the reference mesh for the missile launcher already loaded.
Nov 13, 2021 添加日期
Jul 01, 2023 最后更新

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