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MP40冲锋枪AAA游戏武器 3D模型

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免版税许可仅限编辑
退还简单
最优惠价格保证
开箱即用
0 访问量
3Entity

规格

  • 几何polygonal_ngons used
  • 多边形4,235
  • 顶点4,672
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVoverlapping

格式和文件

(.unknown)
358 MB

Substance_file.rar
3DS
(.3ds)

3ds_file.rar
FBX
(.fbx)

Fbx_file.rar
3ds Max
(.max)

default_scanline
Max_file.rar
OBJ
(.obj)

Obj_file.rar
(.upk)
121 MB

UE4_file.rar
(.unknown)
24 MB

Marmoset_file.rar

描述

|| MP40 || MP40, Game Ready asset is a high quality, low poly asset originally modeled in 3DS Max 2017. The normal map was baked from a high poly model in Substance Painter 2018, making this product look very detailed without using many polygons. This product is intended for game/real time/ usage. This model is not intended for subdivision.The polycount is similar to the modern FPS AAA games. The renders and wireframes were done in Marmoset Toolbag 3. (The triangulation of the the mesh topology is caused by Marmoset). Meshes: -Barrel -Cylinder (composed by 3 parts) -Knob -Magazine -Magazine Realease Botton -Pin -Soulder Rest -Trigger -Stock -Stock Swivel ||SPECS|| Low Poly Model: -All the main objects are separately and named correctly for an easy usage. -Includes: .obj, .max, .fbx, .3ds files -.obj ,.fbx and .3ds versions exported from 3ds Max 2017 -Includes Marmoset Toolbag 3 scene. -Includes Substance Painter scene for an easy export to different render engines. -An Unreal Engine 4.18 project is also included with textures and materials already correctly assigned. Ready to be used in your game. || Geometry || -Total polycount: 4.235 Total Polys 4.672 Total Verts 9.067 Total Tris -Model unwrapped manually to make most efficient use of the UV space. -All materials and objects named appropriately -Tested in Marmoset Toolbag 3 (see renders) -No special plug-ins needed to use this product. || Textures || -1 4k Texture set for the weapon (Base Color, Metallic, Normal,Roughness, Ambient Occlusion) -Textures for Unity 5 have been exported and can be downloaded. -All texture sets were exported at higher resolutions of the necessary resolution for an easier downscale of the texture size(if needed). Textures in .targa format: || ++ BOUNS ++ || The high poly models used to bake texture maps is also available in the substance folder in .obj format.
Dec 02, 2019 添加日期
Nov 11, 2021 最后更新

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