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MRO红点瞄准镜 3D模型

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MRO红点瞄准镜 royalty-free 3d model - Preview no. 1
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免版税许可仅限编辑
退还简单
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Luchador

规格

  • 几何polygonal_quads/tris
  • 多边形3,415
  • 顶点3,413
  • 纹理Yes
  • 索具化No
  • 动画No
  • 适合3D打印No
  • 适合游戏(低多边形)No
  • UV映射Yes
  • 未封装UVnon-overlapping

格式和文件

3ds Max
(.max)
35 MB

default_scanline
mro_rds_2016_max.zip
(.unknown)
19 MB

mro_rds_bake.zip
FBX
(.fbx)
36 MB

mro_rds_fbx.zip
FBX
19 MB

mro_rds_bake.zip
FBX
2 MB

additional_texture_maps.zip
FBX
65 MB

sp1_mro_rds.zip

描述

MRO Red Dot Sight is a high quality, low poly asset originally modeled in 3DS Max 2016. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision. The main renders and wireframes were done in Marmoset Toolbag 2. Default renders in 3ds Max will NOT look like the preview images. The Marmoset scenes for the renders and wireframes ARE included with the model. The sight should fit onto any picatinny rail made to the proper dimensions. ||SPECS|| || Geometry || Geometry count: -6278 tris -3415 polys -3413 verts The sight comes in two versions. One with a red dot in the middle of the sight and one without. I provide the version without the dot in case you wish to create your own more sophisticated setup to render the dot. Polygons are all quads or tris, no n-gons Model unwrapped manually to make most efficient use of the UV space. All materials and objects named appropriately Scaled to approximate real world size (inches) Weapon Dimensions: 2.6'' x 1.7'' x 3.2'' Tested in Marmoset Toolbag 2 (see renders) No special plug-ins needed to use this product .obj and .fbx versions exported from 3ds Max 2016 || Textures || 1024x1024 base color, roughness, metalness, normal and AO (ambient occlusion) maps 128x128 diffuse/opacity map for the red dot *The lenses use a separate material so that they can have their own translucent material when imported into a game engine. Textures designed for physically based rendering (PBR) Textures in .tga format Model texture paths are stripped The textures were made with Substance Painter 1. The source file is available upon purchase. ++ BONUS ++ The high poly model used to bake texture maps is also available for download. * Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green channel of the normal map in an image editor.
Oct 15, 2019 添加日期
Feb 03, 2022 最后更新

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